Base Class: Sorcerer
Through ones prolonged exposure to Asmium a rare element that can control the forces of gravity and spacetime itself results in a metamorphosis. A change in the capabilities of those who are practitioners of magic the resulting affect is one who can wield the forces that bind all things together. A Graviton Sorcerer is an enigma upon the ranks of those who have influence on the arcane weave of the material plane. The magic is relatively new and very volatile with only few sorcerers to have been known to control the forces of push and pull. A rare thing to see indeed it is no wonder why the power of a Graviton Sorcerer is so attractive...
Forceful
The arcane magic you command proves challenging for those who seek to harm you, your AC is increased by 1 and if a ranged attack hits you, you may roll a spell check if your roll is higher than the number used to hit you then the attack fails. (Example: A 16 with a longbow hits you but you rolled a 17 on your spell check therefore the attack fails)
Binding Magic
Starting at 1st level, you can use a bonus action on your turn to cause a whirling gravitational force to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 30 feet without provoking opportunity attacks. Alternatively in this state you can move your walking speed on any solid and walkable surface in this state as if it was the floor as gravity binds your feet on a solid surface.
Gravity pulse
At 6th level, you gain resistance to force and thunder damage. In addition, whenever you start casting a spell of 1st level or higher that deals force or thunder damage, gravity magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take force or thunder damage (choose each time this ability activates) equal to half your sorcerer level.
Gravity well
At 6th level, you gain the ability to create a miniature black hole, you have control of the gravity well and can designate up to four creatures as its enemy.
You can use an action to generate a rift in space to generate a gravity well this well can be up to 20 feet away from you, up to four creatures of your choosing in a 20-foot-radius cylinder need to make a constitution saving throw of equal or greater than your spell save DC or they take 4d8 force damage and their speed is reduced to 0 as they are sucked into the fissure, (and scales up to 4d10 at 10th level, 4d12 at 14th level, and 6d12 at 18th). On a success they take half damage but that is all. You can end this effect as a bonus action and the well lasts for one minute. You can create a gravity well as many times as your proficiency bonus, the amount you can create resets at dawn each day.
Force Shield
You can use this abilty as many times as equal to your proficiency bonus when you are hit by an attack, you can use your reaction to become immune to that damage type for rounds equal to your proficiency bonus, additionally if you are hit by a melee attack when you use this ability you can deal 2d8 force damage the creature must also make a strength saving throw or be pushed back 20 feet.
Master of Force
At 18th level, you gain immunity to force and thunder damage.
You also gain a magical flying speed of 60 feet.
You also gain the abilty to summon two gravity wells instead of one, and any spell that deals force or thunder damage is considered a critical if the attack hits.
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