Bard
Base Class: Bard

As a master with words, you use your charm and wit to confuse and deceive your targets. Your guise fools others to lower their guard, allowing you to plant seeds of thoughts into their minds, making them susceptible to deception and manipulation. Skilled in mind games, you can use your spells to influence the behaviours of your victims.

Friendly Guise

At 3rd level, you learn the Friends cantrip. This spell is considered a Bard spell for you and does not count towards your known cantrips.

When you cast Friends, you can choose to do an ability check using your spellcasting ability against the target's Wisdom saving throw. On a success, the target does not realize that it is under the effects of a spell after it ends. On a fail, the spell works as normal. You may use this feature a number of times equal to your proficiency bonus, and you regain all expended uses on a long rest.

Compelling Charm

Starting at 6th level, as a bonus action, you can use one bardic inspiration die to force creatures to have disadvantage on Wisdom saving throws for 3 turns. The number of creatures affected are equal to half the number rolled on the bardic inspiration die (rounded down). Creatures must be within 30ft of you to be affected by this ability.

Irresistable Charm

Starting at 14th level, when you cast a spell that requires a Wisdom saving throw you can expend one use of Bardic Inspiration. You add half the rolled value of the bardic inspiration die (rounded down) to the spell save DC. You need to do so before the DM rolls the die for the ability check.

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