Base Class: Paladin
An unrivaled leader, it's said that those in their party have never been cut. Nobody can confirm because their enemies all lay dead and their allies now stand at the pinnacle of heroes.
Not on my watch!
The ever-vigilant are always at attention. Guidance always knows the locations of his allies. Guidance may take any damage an ally would within 20ft, but will receive double damage. Doing so will place Guidance between the attack's origin and the defended ally.
Stand Tall!
Immunity to knockback, prone, grappled, restrained, petrified, paralyzed, incapacitated, stunned, and unconscious as the direct result of any physical attack. Attacks cannot change Guidance's appearance in any way (he won't grimace or show any visible wounds or marks on his skin/armor). All of his damage taken is stored and applied over time as psychic damage, at the start of his turn he rolls a d20. if he rolls a 1 he takes all stored damage and collapses to prone. Every roll pushes off a percentage of the damage equal to the roll times 5% to the next turn(if you roll a two you take 90% if you roll a 3 you take 85% etc.)
Guiding Light
Guidance may use an action to cast a blinding light around him. Enemies in line of sight are blinded, and allies gain movement speed towards guidance equal to Guidance's Dexterity+Strength. This light lasts for one round and does not require concentration. Any attacking enemy takes holy damage equal to the strength of their attack.
Grit Your Teeth and Keep Moving.
When receiving fatal damage, Guidance may gain 300% temporary health and 2 points of exhaustion and pursue the attacking enemy until the enemy has died, in which case guidance stands tall and restores 20% health and loses all temporary health. During pursuit, Guidance frightens the pursued enemy and taunts any other enemies he passes while pursuing the target. The enemy gains one point of exhaustion per round during this time. If Guidance reaches the enemy before they die he deals damage to them equal to 1d8 for every ten points of damage he has taken during pursuit and if it kills he heals equal to the amount dealt.
Previous Versions
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3/5/2024 5:11:11 PM
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6
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1
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Coming Soon
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