Fighter
Base Class: Fighter

The archetypal Blade Dancer creates disarray amongst their enemies. Through beguiling moves, and fast movement Blade Dancers can create openings for their allies and themselves in the heat of battle. While their technique hails from the sword dancers of Eilistraee the mystical powers have long since faded. What remains is the simple grace of precision swordsmanship.

Flawless Footwork

When you choose this archetype at 3rd level, you gain proficiency in the Performance skill. If you are already proficient in it, you gain proficiency in one of the following skills of your choice: Persuasion, Intimidation, Deception, or Acrobatics. 

Replace an attack with a contested Performance Check against a hostile creature's DEX save. If the hostile creature fails you or an ally within 30 feet gain Advantage on their next weapon attack. 

Starting at 15th level, Advantage granted by this feature applies to the next two weapon attacks.

Proficiency: Acrobatics

You gain Proficiency in Acrobatics. 

Proficiency: Deception

You gain Proficiency in Deception. 

Proficiency: Intimidation

You gain Proficiency in Intimidation.

Proficiency: Performance

You gain Proficiency in Performance.

Proficiency: Persuasion

You gain Proficiency in Persuasion.

Beguiling Edge

At 7th level, you or allies under the effect of Flawless Footowork can add your CHA bonus to damage done from the weapon attack aided

Pas de Deux

Starting at 10th level, when you use your Action Surge feature, you can choose one creature within 30 feet of you that is allied with you. On their turn, that ally gains your extra attack modifier to additional weapon attacks for one turn. This feature allows extra attack to stack.

Encore

Starting at 15th level, Flawless Footwork enhances. When it succeeds you or an ally within 30 feet now gain Advantage on their next two weapon attack rolls. 

Curtain Call

Beginning at 18th level, once per short rest when you or an ally within 30 feet makes a successful weapon attack you can roll a Performance check and add it to the damage roll. If this attack reduces or hits a creature at half hp or lower the attack is considered a critical hit.

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