Base Class: Barbarian
These barbarians are very skilled and talented fighters who develop their very own Fighting Style known as Beast Breathing based on their own instincts. These deadly barbarians have incorporated the habits of boars in their fighting style. As a result, both their hand-to-hand combat style and swordsmanship style are very reminiscent of animals and beasts. People woh witnessed these fighters noted that their unnatural fighting style which resembles that of a "four legged beast" due to how their attacks come from an extremely low angle while also being very ferocious and utilizing other unorthodox movements, thus making them very unpredictable and vicious.
Beast Breathing is a Breathing Style that mimics beasts/wild animals, specifically their unpredictable, ferocious and wild nature, including movements, attacks and senses, and replicates it with the user's movements, techniques and abilities. Most, if not all, known techniques and forms are simple, straight-forward yet wild, unpredictable and animalistic movements and attacks, although one of them utilizes the powerful sense of touch to replicate an animal's primal senses. Users of Beast Breathing also visualize themselves seemingly manifesting the fangs and claw slashes of a wild animal when unleashing its techniques.
Blood Madness
Starting when you choose this path at 3rd level, youre rage causes you to loose control over yourself. When you rage you wont be able to stop fighting as madness takes you over and causes you to go straight towards the strongest opponent on the battlefield. This madness ends when you stop raging. You also become immune to fear because of your attitude towards fighting. You also gain a pool of Fury. Fury is spend when you use Beast Breathing attacks. Your Fury is determined by your constitution modifier + proficiency + 6
Beast Breathing
Starting at 3rd level when you choose this class, when you rage you gain access to the Beast Breathing Fang Techniques and a limited pool of energy to perform them with. Each Fang costs an action to use.
- First Fang: Pierce Ichi no kiba: Ugachi Nuki - The user stabs the target's neck with both blades. (two attacks, on double hit deal 1d8 extra damage) (1 fury)
- Second Fang: Slice Ni no kiba: Kirisaki - The user unleashes a double slash with two blades in an X-shaped cut. (destroy any wooden barricade in one go) (1 fury)
- Third Fang: Devour San no kiba: Kuizaki - The user releases two simultaneous horizontal slashes towards the target's throat to decapitate them. (two attacks, on double hit 10% chance to instantly decapitate and kill) (3 fury)
- Fourth Fang: Slice 'n' Dice Shi no kiba: Kiri Komazaki - The user delivers multiple diagonal double slashes with both swords. (4 attacks) (3 fury)
- Fifth Fang: Crazy Cutting Go no kiba: Kuruizaki - The user slices everything in all directions while in mid-air. (AOE 5 feet circle centered on user 2 attacks) (2 fury)
- Sixth Fang: Palisade Bite Roku no kiba: Ranguigami - The user releases simultaneous slashes with two swords from both directions in a saw-like movement. (2 attacks on double hit you can spend the action of your next turn to try and decapitate your enemy with a 20% chance (you have your enemy grappled for as long as you are sawing, if they break the grapple the effect gets cancelled) (4 fury)
- Ninth Fang: Extending Bendy Slash Ku no kiba: Shin - Unerizaki - The user dislocates the joints of their arm to increase the range of their attack, and then unleashing a fast swinging forward strike. (1 attack has + 10 feet reach) (2 fury)
- Tenth Fang: Whirling Fangs Jū no kiba: Enten Senga - The user rapidly spins their swords in a circular motion, deflecting enemy attacks such as projectiles. (reaction, block 3 projectiles until the start of your next turn) (3 fury)
- Eleventh Fang: Sudden Throwing Strike Omoitsuki no Nagesaki - The user throws both of their blades in a spinning motion at an enemy. (2 ranged attacks 40 feet normal range 80 feet far range, deals 2d8 damage per hit) (2 fury)
Seventh Form: Spatial Awareness
Starting at 6th level you gain access to the
Seventh Form: Spatial Awareness Shichi no kata: Kūkan Shikikaku - The user utilizes their sense of touch to identify the position of enemies and their weaknesses by feeling small disturbances in the air.
Beast Sense lets you extend your senses outward through hearing and smell, letting you roughly map out your surrounding and the creatures in it as long as they arent in a solid building and you are not interupted for 3 minutes. Youll be able to do this an amount of times equal to your wisdom modifier (minimum of 1)
Passive: +4 on perception
Bleeding cuts
Starting at 10th level, your cuts might leave bleeding wounds that makes your enemy drip out their precious life fluid. Bleeding basically lets you roll a d100 each time you use a fang technique if you roll above 40, your blades tear so much it leaves a gushing wound that deals 1d10 bleeding damage per round. This automatically happens on a crit (also for a normal crit). This effect stacks 3 times but gets healed if any hitpoints get restored.
Boar Rush
Starting at 14th level, you can use the Eight fang technique which lets you charge 50 feet (still weighing it) in the most direct way towards a target, knocking anyone in your way prone unless they make a strength save, anyone who makes the save gets to make an opportunity attack at you. if you reach your target you immediately attack ones, dealing + 2d6 damage on a hit.
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