Blood Hunter
Base Class: Blood Hunter

This is a subclass I have been working on. I hope to get some reviews, opinions and advice to improve it in the future. Also I am very sorry that it has no sheet functionality, as I am uncertain how to make it work with the Blood Hunter stuff.

Commune with the Elements

When you join this order at 3rd level, you learn to speak, read and write Primordial and you gain proficiency in the Arcana skill.
Your Proficiency Bonus is doubled for any ability check you make that uses this proficiency.

Elemental Blood

Starting at 3rd level, if you apply the Rite of the Flame, Frozen or Storm to a weapon your hemocraft die increases by one die size (for example a d4 becomes a d6) for the purposes of your Crimson Rite and you can change the damage type of the weapon to the same type as the Crimson Rite applied to it
In addition if you apply any of these three rites you will no longer receive necrotic damage from the Crimson Rite feature.

Primordial Brand

As you gain the Brand of Castigation feature on 6th level, you can replace the psychic damage dealt to the branded creature to the damage type of the Crimson Rite that applied it, as long as it is the Rite of the Flame, Frozen or Storm. (The Beyond system won't allow me to put it into 6th level)

Deny the Corrupted

At 7th level, you gain the ability to ignore resistance to the damage type of your active Crimson Rite if it is the Rite of the Flame, Frozen or Storm.

Strength of the Rite

Upon reaching 11th level, certain Crimson Rites you have learned empower your body even while not being active.

  • Rite of the Flame: Your weapon attack rolls made as part of a reaction are made with advantage.
  • Rite of the Frozen: You have advantage on checks and saving throws that would result in you becoming prone.
  • Rite of the Storm: Your movement speed increases by an additional 5 feet.

Elemental Wrath

Starting at 15th level, the Crimson Rites of the Flame, the Frozen and the Storm have further evolved. If you deal weapon damage with one of these rites active, an additional effect is applied to the target, of which it can only be affected once per turn:

  • Rite of the Flame: On a hit, the target takes fire damage equal to one roll of your hemocraft die at the end of its next turn.
  • Rite of the Frozen: On a hit, its speed is reduced by 10 feet until the start of your next turn.
  • Rite of the Storm: On a hit, it can't take reactions until the start of its next turn.

Primordial Curse

At 18th level, you either gain the Blood Curse of Exposure or the Blood Curse of the Marked for your Blood Maledict feature if you don't already know them. If you already know both gain another Blood Curse not yet chosen. This doesn't count against your number of blood curses known. These two Blood Curses are altered under certain circumstances:

  • Blood Curse of Exposure: If the triggering damage is either fire, cold or lightning and you have a Crimson Rite of the same damage type active, the Blood Curse can be amplified without damaging yourself.
  • Blood Curse of the Marked: If the Rite of the Flame, Frozen or Storm is active the Blood Curse can be amplified without damaging yourself.

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