Base Class: Rogue
Blood Hound, a spectral wraith born from the amalgamation of malice and cunning. Swift as the wind, they navigate the shadows with unparalleled agility, leaving naught but whispers in their wake. Cloaked in an aura of obscurity, they evade detection by all but the keenest senses, their presence an embodiment of fear and chaos. To encounter the Blood Hound is to confront the essence of terror, a creature driven by primal instincts and an insatiable thirst for bloodshed. Beware the shadows, for within them lurks the phantom of legend, the elusive and relentless Blood Hound.
Voracity
At 17th level, your methods of execution become more intense.Once per long rest, you can consume the essence of a creature whose challenge rating is equal to or lower than your own level. You devour your prey entirely and reduce their hitpoints to 0.
Bloodhound Step
As a Blood Hound, you master the art of agility and stealth. Proficient in acrobatics, you navigate the urban landscape with unmatched grace. With a whispered invocation, you can tap into your innate swiftness, increasing your speed and agility. For one minute, your movements are a blur, making attacks against you almost impossible to land. You can invoke this ability a number of times equal to your Dexterity modifier, regaining all uses after a long rest.(Minimum of 1)
Additionally, attacking whilst Bloodhound step is active allows you to use a sneak attack.
Ambush
Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.
Spectral Form
outside the chaos of battle, your calmness allows you to gain the effects of Invisibility. Allowing you to be unseen to unobservant folk. However, people with a keen eye will be able to sense your presence. If they have a passive perception of 16 or higher, the effects of your invisibility will mot work on them. Entering combat whilst this is active will not dispel it and it still has the effects of it’s spell equivalent.
Disappearance
Your speed increases tenfold. Now, whenever you use Bloodhound step, you gain the effects of Greater Invisibility and your base movement speed is doubles for 1 minute.
Frightful Presence
Starting at 17th level, your presence alone is enough to frighten the common folk. Whenever a creature sees, hears, or senses you, they must make a Wisdom saving throw with a DC of 16. Upon failure, they get frightened by you for the next minute. Attacking a frightened creature will make them take an extra 4d6 Psychic damage and dispel the frightened condition.
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