Fighter
Base Class: Fighter

braking whatever loyalties with your master, for your own reasons, you disbanded the way of the samurai and become a Ronin. now, you roam the land as a drifter, free of obligation, responsibilities, and often money.

being on the road for so long, you realised quickly that lugging around a full set of armour gets tiring very quickly. so you've gotten proficient at using your dexterity, and blades to dodge and weave from attacks instead of tanking them.

Unarmoured Ronin

Beginning at 3rd level, while you are wearing no Armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

Starting at 3rd level, your speed increases by 10 feet while you are not wearing Armor or wielding a shield. This bonus increases to 20ft when you reach 10th level.

Antagonizing Strike

After making an attack with your main hand weapon, you pull the target in and create an opening on them, allowing you to attack their weak points.

Immediately after you take the Attack action on your turn, you can make two off hand strikes with a simple/ light weapon as a bonus action. You can only do this an amount of times equal to your proficiency bonus.
Add your damage modifier for both attacks.

Save Proficiency

starting at 3rd level, you gain proficiency in dexterity saving throws.

Dishonourable Dodge

Starting at 7th level, as a reaction, you can dodge an attack that isn't a critical hit and avoid all damage, an amount of times equal to your dexterity modifier. This can only be done once per turn.

Ridiculing Retreat

immediately after making an attack, you can choose to use your reaction to disengage and move up to your walk speed, a number of times equal to your wisdom modifier. 

Unarmoured Movement Improvement.

starting at 10th level, your move speed is increased to 20ft.

Butchering Blade

Starting a 15th level, when you action surge, you teleport up to a range of 30ft behind one target, leaving a illusory double in your place that you return to once you spend your attacks. All of the attacks you make with action surge deal an additional 1d10 damage.

At level 17, this increases to 2d10 extra damage.

Disrespect

Twice per short rest you can forgo your normal attacks to make a specialised attack to the neck of your target. on a hit the target takes 5d10+modifier damage, and this critically hits on an 18 to 20. if the target does not die from this attack, they take 1d8 bleed damage each time a successful attack is made against them until the beginning of your next turn.

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