Base Class: Druid
A druid belonging to the circle of swarms lives with and gains power from insects and arachnids. Preferring them to others in most cases.
Bug lover
Your love for Insect and Arachnids gives you a bonus to Nature checks dealing with them.
Arachnid Adept
Your study of Arachnids along with your own magical knowledge grants you the following spells.
• Poison Spray
• Protection from Poison
• Spider Climb
• Web
These spells are always prepared and don't count against your spell count.
Insect Adept
Your love and study of Insects mixed with your magical knowledge grants you the following spells.
• Giant Insect
• Insect Plague
These spells do not count against your spell count and are always prepared.
Creepy Crawley Buddy
At 6th Level you can spend an hour to use the spell find familiar to summon an Arachnid or Insect Familiar. The Insect/Arachnid must be a small creature, this includes swarms. You get an additional levels at 12 and 18.
Chitin Armor
At 6th level you can use an action to cast Mage Armor and cause any surrounding insects/arachnids to cover your body creating an armor. The effects of the spell are instantaneous.
Hive Mind
Starting at 10th level you can share senses with your familiar. You can also cast speak with animals as a cantrip to talk to any insects or arachnids.
Bug Breeder
At level 10 you gain enough knowledge to breed insects/arachnids under your command. Insects/Arachnids born this was are subservient to you. You must spend 10gp per bug you breed.
Rider
You gain the feat Mounted Combatant and can fight while riding insects/arachnids. You also gain advantage on all Animal Handling checks including insects and arachnids.
Bodily Augmentation
After years of study on the influence of magic on insects you discover how to add their strengths to yours. At Level 16 you gain one bodily augmentation from the following list. You gain an additional Augmentation at level 20.
• Dragonfly Wings (Grants a Flying speed of 50)
• Phase Spider Shift (Grants the Phase Spiders Shifting)
• Sap Sipper (only requires food once per week, can only eat nectar)
• Koduko (Immune to all poisons)
• Compound Eyes (Advantage on perception checks)
• Camouflage (Advantage on Stealth checks)
• Envenom (Gain a poisonous bite attack)
• Barbed Skin (Gains a Natural AC of 18 and does 2d4 thorns damage on melee hit)
• Beetle Horn (Gains a Beetle Horn to attack with)
• Stinging Claws (Gains wasp-like stinging claws)
These augmentations are permanent and can only be undone by the wish spell.
Barbed Skin
Your skin becomes barbed and chitinous, granted you a natural AC of 18, however you can't wear armor or equip a shield. The barbs on your skin also deal 2d4 Piercing Damage to those that hit you with a melee attack.
Beetle's Horn
You grow a Hercules Beetle Horn.
Camouflage
You can Camouflage yourself (any equipment you have does not Camouflage with you) giving yourself advantage on stealth checks. When in darkness against enemies without dark vision/ truesight your stealth checks always pass.
Compound Eyes
You gain bug-like compound eyes. This gives you advantage on perception (WIS) checks.
Dragonfly Wings
You body grows Dragonfly Wings. You gain a flying speed of 50
Envenom
Gives an you attack the poisons the target.
Koduko
This augmentation requires taking in a lot of various venoms and poisons to make yourself completely immune to them.
Phase Spider's Shifting
You gain the ability to phase between the material realm and the ethereal realm.
Sap Sipper
You only need to eat once per week, however you can only eat nectar, honey and sap.
Stinging Claws
You augment your body to have wasp-like stingers for claws.
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