Barbarian
Base Class: Barbarian

When you enter a rage, the transformation begins. You begin to emerge claws, fangs, scales and horns from your skin, which rapidly spreads across your body. The colour of your scales reflects the type of dragon that runs in your heritage.

As your rage intensifies, you specialise your transformation into a half-dragon becomes more pronounced.
Wings unfurl from your back, granting you the ability to take to the skies and unleash devastating aerial assaults.

Your physical attributes improve you might choose to produce spikes from your spine crystallise your scales to improve your defensive capabilities or unleash bursts draconic energy upon your enemies with more flexibilities.

When your rage subsides, you revert back to your normal form, the remnants of your draconic transformation fading away. The memories of your dragon-like fury are hazy, but the aftermath of your carnage is often a testament to the awesome power you possess as a Draconic Soul. Your allies may view you with a mix of awe and trepidation, knowing that when you unleash your rage, you become a half-dragon force of destruction, a formidable protector or a fearsome foe depending on the situation.

Origin 

1

You have participated in a ritual where you drank and or consumed a slain dragons blood, you decide whether you partook in this willingly or unwillingly with or without your knowledge.

2

A dragon's was tricked by a powerful entity, as a result the soul was reaped from its body and trapped in an item, you are now in possession of this item and have bonded with the dragon within. 

3

A powerful dragon has agreed to watch over your bloodline, you or your ancestors have done an incredible favour for this dragon and they keep their word.

4

One of your family's descendants, distant or immediate was a dragon, their blood runs so fiercely through your veins, you seek to control this power.

 

Draconic⁠ Heritage

Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)
Amethyst Force 15 ft. cone (Dex. save)
Crystal Radiant 15 ft. cone (Con. save)
Emerald Psychic 15 ft. cone (Dex. save)
Sapphire Thunder 15 ft. cone (Con. save)
Topaz Necrotic 15 ft. cone (Con. save)


Draconic⁠ Heritage. You have draconic⁠ ancestry. Choose one type of dragon from the Draconic⁠ Ancestry table. Your breath weapon and damage resistance gained are determined by the dragon type, as shown in the table.

Draconic Manifestation

At the 3rd level you gain a surge of draconic power once per rage, your rage causes light centred on you which sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light the same colour as your draconic heritage and lasts until the rage ends.

You gain once per short or long rest a breath weapon attack.

Breath Weapon. You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.

When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

Afterbreath weapon, you can’t use it again until you complete a short or long rest.

The DC for any saving throw equals 8 + your Constitution modifier + your proficiency bonu


Yours is a path of constant battle with a soul that wishes to unleash the powerful manifestations of the dragon from your heritage, giving you a surge of untamed power to utilise in combat when you enter a rage

Roll 1d8 to produce 

d8  

Manifestation

1

Draconic energy swirls, burst from you or the ground around you. Each creature of your choice that you can see within 30 feet of you must succeed on a dexterity saving throw or take 2d8 damage, the damage type is determined your draconic heritage. 

2

Your jump speed is tripled until your rage ends. After a jump, you can use your bonus action to slam the ground upon impact causing a small crater upon impact, each creature within a 10 ft radius centred on you, must make a strength saving or be knocked prone, the ground is now difficult terrain for your enemies.

3

Your jump speed is tripled until your rage ends. After a jump, you can use your bonus action to channel your draconic powers through your weapon and upon impact with the ground, each creature within a 10 ft radius centred on you, must make a Dexterity saving throw or be take 2d6 damage, the damage type is determined your draconic heritage .

4

Your draconic heritage infuses one weapon of your choice that you are holding. Until your rage ends, the weapon’s damage type is your heritage, and it gains the light and thrown properties, with a normal range of 20 feet and a long range of 60 feet. If the weapon leaves your hand, the weapon reappears in your hand at the end of the current turn.

5

Whenever a creature hits you with an attack roll before your rage ends, that creature takes 1d6 damage, as magic surges out in retribution. The damage type is determined your draconic heritage. 

6

Until your rage ends, you manifest spikes and protective scales around your vital organs; you gain a +1 bonus to AC and resistance to all damage except psychic 

7

You manifest draconic wings from your back gaining a flight speed 30 ft, if you can already fly you gain an addition 30ft fly movement. 

8

You manifest claws and gain a burrowing speed of 30ft, when you burst from the ground you can target a creature of your choice that you can see within 30 feet of you must succeed on a Wisdom saving throw or be frightened until the start of your next turn or until your rage ends. You can use this effect again on each of your turns as a bonus action.

Specialised Manifestation

At 6th level, you gain a damage resistance to the type from your heritage and have reliably harnessed a manifestation. You can choose one of the following:

1 - Until your rage ends, you gain control of your breath weapon attack, doubling its attack range. Furthermore, you can choose whether the breath weapon attack is 5 by 60ft line or a 30ft Cone. You can use this ability a number of times equal to your proficiency bonus and recharges on short or long rest. 

2 -   Until your rage ends, you manifest spikes and protective scales around your vital organs; you gain a 1+ to your AC, resistance to all damage except psychic.

 
3 -  Until your rage ends, you manifest draconic wings from your back gaining a flight speed 30 ft, if you can already fly you gain an addition 30ft fly movement. 

If you roll the above manifestation when entering a rage, you need to re roll because the effects do not stack.

Frightening Presence

Beginning at 10th level, you can use your action to frighten someone with your presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your constitution modifier) or be frightened of you or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

You cannot use this ability again until you have completed a long rest.

Draconic Surge

At 14th level, when entering a rage you extend your power to your allies equal to your proficiency bonus within 30ft, they feel the taste of draconic surge you have become accustom to empowering them in battle.

For these allies, all weapon attacks gain an extra d6 of damage, the damage type is determined by your dragon heritage, they also gain resistance to the type of damage. This lasts until the end of your rage. 

Previous Versions

Name Date Modified Views Adds Version Actions
5/5/2023 12:59:14 PM
60
3
1
Coming Soon
6/12/2023 8:32:23 AM
22
0
--
Coming Soon
6/4/2024 12:49:35 AM
37
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes