Base Class: Blood Hunter
This ancient order channels their hatred and hemocraft into internal power. Sacrificing their bodies to blaze wrath across the battlefield by entering a hemocraft fueled rage.
Sanguine Fury
At 3rd level when you activate a crimson rite you gain resistance to bludgeoning, piercing, slashing, and the damage type granted by your crimson rite for 1 minute. When your Fury ends you suffer 1 level of exhaustion.
At 11th level Sanguine Fury lasts until you end your active Crimson Rite.
Emnity
At 3rd level as a reaction to taking damage you may use a blood maledict against a creature within 30 feet. You may amplify this curse for free a number of times equal to your proficiency modifier.
Blood Instinct
At 7th level the primal anger infused within your blood sharpens your instincts granting you advantage on initiative checks and survival skill checks.
Reckless Hatred
At 11th level whenever you hit a creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite. If you are below half your hit point maximum the damage increases again by one die.
Unyielding Wrath
Starting at 11th level, your Sanguine Fury can keep you fighting despite grievous wounds. If you drop to 0 hit points while your Sanguine Fury is active and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.
Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.
Sanguine Revitalization
At 18th level whenever you damage a foe with an active crimson rite you regain 1 roll of your hemocraft die + modifier in hit points. You may use this feature once per turn.
Previous Versions
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