Bard
Base Class: Bard

Bards of the College of Storytelling weave tales that captivate audiences, drawing upon the power of both narrative and written word to inspire, manipulate and entertain. These bards are masters of language and lore, using their storytelling prowess to shape events and leave a lasting impact on the world around them.

Taleweaver

3rd-level College of Storytelling feature

At 3rd level, you gain the ability to weave powerful tales that affect the minds and emotions of those who hear them. As an action you can tell a story targeting a creature within 30 feet of you that can hear you. The target must make a Wisdom saving throw against your spell save DC. On a failed save the target becomes charmed by you for 1 minute or until it takes any damage. While charmed in this way, the target regards you as a friendly acquaintance and is willing to engage in conversation or simple tasks at your request.

Once you use this feature, you can't use it again until you finish a short or long rest.

Unsettling Story

3rd-level College of Storytelling feature

You can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.

Unfailing Inspiration

6th-level College of Storytelling feature

Your inspiring words are so persuasive that others feel driven to succeed. When a creature adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll fails, the creature can keep the Bardic Inspiration die.

Master of Storytelling

6th-level College of Storytelling feature

You have gained the ability to make your speech intelligible to any creature. As an action, choose one or more creatures within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). The chosen creatures can magically understand you, regardless of the language you speak, for 1 hour.

Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a spell slot to use it again.

Spreading The Story

14th-level College of Storytelling feature

When you successfully inspire someone, the power of your eloquence can now spread to someone else. When a creature within 60 feet of you adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll succeeds, you can use your reaction to encourage a different creature (other than yourself) that can hear you within 60 feet of you, giving it a Bardic Inspiration die without expending any of your Bardic Inspiration uses.

You can use this reaction a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.

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