Monk
Base Class: Monk

The Satsui no Hado is a form of ki that is rooted in the darker aspects of the natural human instinct (including the desire to survive, trample, and impose over opposition), and on a metaphysical level, the natural occurrence and manifestation of loss, decline, and destruction.

To tap into the Satsui no Hado, a person must be so consumed with the desire for victory and perfection, be close to death, or else possess such intense rage and hatred, that they are willing to kill. As such, only people who push themselves to be the best at any cost can take full advantage of it, however, the untrained mind can be driven into insanity if they are not mentally ready for it. Learning the Satsui no Hado is the first step in learning the most fatal technique known to all of their martial arts - the Shun Goku Satsu, also known as the Raging Demon.

Gohadoken

Starting when you choose this tradition at 3rd level, you can hurl hellish bolts of raging ki.

You gain a new attack option that you can use with the Attack action. This special attack is a ranged spell attack with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is necrotic, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.

When you take the Attack action on your turn and use this special attack as part of it, you can spend 1 ki point to make the special attack twice as a bonus action.

When you gain the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the Attack action.

Shotokan

You can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:

Tatsumaki Zankukyaku - You swap locations with the target.

Goshoryuken - It must succeed on a Constitution saving throw or be open to follow up attacks. The next attack against the target has +10 to its damage roll.

Goshoha - It must succeed on a Dexterity saving throw or be flipped over your shoulder prone.

Tenmakujinkyaku - It must make a Strength saving throw. If it fails, you can kick it up to 15 feet away from you.

Rakan Gosho - It can’t take reactions until the end of your next turn.

EX Strike - expend 1 ki point to double damage of the strike.

Ashura Senku

At 11th level, you gain the ability to quickly shift your body through the ethereal plane within 30 feet of your sight. This teleport can be used as a bonus action. You can use this as many times as your Wisdom modifier and regain all uses on a short rest. 

Shun Goku Satsu

When you hit with an unarmed strike, you can spend 3 ki points to grab and strike the target, endlessly pummeling the target. The creature must make a CON saving throw (DC {{savedc:wis}}). If it fails, it is reduced to 0 HP. If it succeeds, it takes 10d10 necrotic damage.

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