Sorcerer
Base Class: Sorcerer

Whether born of the Djinn or blessed by them you have gotten yourself a piece of their power, and along with it a piece of their curse. blessed with the power to alter reality at the cost of granting wishes. as a Djinn-blooded sorcerer you cannot turn away a properly made wish, but in the pursuit of granting one your power is amplified.

 

Blessing of the Djinn

At 1st level, you gain the abilities and downfall of the Djinn, You gain an additional pool of points called your 'Wish Pool' Your Wish Pools maximum is equal to double your current level, and you do not regain or lose any Wish Points naturally, only through the fulfillment of wishes.

whenever a creature states that they wish for something in a sentence beginning in the phrase "I Wish..." you must make a Charisma saving throw DC 10 + Your current level, on a success you may choose whether or not to accept the given wish, on a failure you are magically compelled to grant that wish anyway you see fit as long as the wording is fulfilled, for example, if a creature said "I wish I never had to work again" You could give them a large sum of gold so they could live off of that, or kill them so that they never need to work, or even do nothing as they don't actually Need to work, as long as the DM accepts your reasoning it may be fulfilled. when you fulfill a wish, you gain a number of Wish Points up to your proficiency modifier as decided by your DM depending on the amount of effort put into fulfilling the wish and the positive impact it will have on the creature's life. You can use your Wish Pool in the following ways:

Empowerment. When you or a creature you are touching cast a spell you may spend Wish Points to increase the level of the spell at a 2 Wish Points to 1 level ratio

Blessing. At 5th level, you can expend Wish Points equal to half your Wish Pool to permanently increase one ability score of another creature by 1 to a maximum of 18

Creation. At 10th level, you can expend wish points to make items magical, costing double the number of wish points as the desired power level of the item, costing 2 Wish Points for a +1 item, or 4 for a +2 item and so on.

Wish. At 16th level, you can expend Wish Points as Determined by the DM to grant a creatures wish magically, examples being spending 1 wish point to magically retrieve a child lost teddy bear, or spending 3 to cure someone of a magical disease or lesser curse. the difficulty of the feat influences the cost.

Additionally, each creature can only make three wishes per year to you, any wishes made beyond that will not affect you, the three rules of genies still hold power over you meaning you cannot Make people fall in love, grant additional wishes, and no creating new life (you can bring people back from the dead if you have the means, but cannot create a person or creature from nothing)

Wishmaker

When acting toward directly fulfilling a Wish, you are empowered and find yourself able to do more than you thought possible. While taking an action that directly contributes to wish fulfillment you may spend sorcery points as if they were luck points. additionally, you always know the location of someone whose wish you are attempting to fulfil.

Driven to Serve

Starting at 6th level, When a wish requires you to do something you are currently incapable of doing, you may spend Wish Points to gain one of the following: 

Guidance. If a creature or item is needed to fulfil a wish in some way, you may spend 2 Wish Points, if you do so, for up to one total hour you can create a magical compass that points toward the item or creature in question ignoring all paths or obstructions. this counts as divination for the purposes of disrupting its effects.

Power. If you are aware of but do not have access to a spell that would allow you to fulfill a wish you may spend Wish Points equal to double the spell's level, you must have the required spell slot to cast this spell to learn it.

Insight. If you are missing something you deem critical information or want to know something about an unfulfilled wish you may spend 1 Wish Point to either gain knowledge at the DMs discretion or you may ask a question to the DM. this counts as divination for the purposes of disrupting its effects.

 

Phenomenal cosmic powers! Itty bitty living space.

At 14th level, you gain access to a subplanar space, the space manifests as a 3-room space, with one room for storage, one dining/common room, and one bedroom which is all tailored to your tastes, you can manipulate this space as you desire, but it cannot have any effect on the material or any other plane, additionally, any creature who would die in this space is instead ejected into the physical plane. this sub planar space can only be accessed through a piece of jewelry or your choice, requiring 8 hours of meditation to transfer it to a new item. you must spend your long rests in the item, and any willing creature can be allowed into this room, at any time you may choose to eject an invited creature from this space. 

True Djinn

Beginning at 18th level, in reaction to hearing a creature make a wish, you can expand as many Wish Points as your Proficiency bonus, to cast the wish spell costing no material components, when you do so, your wish must grant the wish of the creature in any way you see fit, when you do so you do not gain Wish Points for fulfilling the wish, you can use this feature once per day.

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