Base Class: Rogue
Occasionally emerging from an otherworldly encounter with beings of faerie charm. Fey Courtiers are rogues touched by enigmatic forces of the Feywild. Gifted with a blend of enchantment and trickery, these rogues possess with an elusive grace, weaving magic into their roguish expertise.
Sylvan Beguilement
3rd-level Fey Courtier feature
Fey magic is interweaved with the words you speak. Whenever you are making an ability check that uses your Charisma modifier you can add your charisma modifier a second time.
Fey Charm
3rd-level Fey Courtier feature
You can dip into the magic of the Feywild to attempt to enamour creatures of your choosing. As an action you can choose a creature within 30ft. of you and force it to make a Wisdom saving throw (DC 15) or be charmed by you for one hour or until it notices you or your companions attempt to harm it. The creature makes this saving throw at advantage if it is hostile to you. When you damage a creature that is charmed by you, you are able to use you Sneak Attack dice even if you do not have advantage on the attack roll or an ally within 5 ft. of the target.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Sylvan Step
9th-level Fey Courtier feature
When you take the hide action on your turn, as a regular action or whilst using your cunning action, you can teleport to an unoccupied space up to 30ft. away and remain hidden. The area you teleport to must be lightly or heavily obscured or have some sort of visual cover between you and creatures hostile towards you.
Master of the Masquerade
13th-level Fey Courtier feature
Your fey magic marvellously compliments your finesse. Charming your foes before backstabbing them and having the ability to teleport may not be the most respectable strategy, but its effective. You can add your Charisma modifier to attack and damage rolls against charmed creatures and you can choose to teleport to an unoccupied space within 5 ft. of any ally or creature charmed by you that you can see as a reaction to taking damage. Additionally you gain an immunity to the charmed condition.
Fey's Binding Contract
17th-level Fey Courtier feature
You have unlocked the ability to bind a creature to your will with your words. You can use your action to cast the spell geas (using you Charisma as you spellcasting modifier) When you do so you must give one of the following commands:
- Do No Harm. The target creature is not allowed to harm you or any other creatures that you do no give it permission to harm
- Hand It Over. The target creature must give you an item that they possess of your choice and not take it back.
- Tell No Lies. The target creature must speak truthfully until the spell ends. The creature may use deceptive or misleading language without actually lying.
Once you use this feature you cannot do so again until you finish a long rest.
Previous Versions
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3/11/2024 12:06:01 PM
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