Artificer
Base Class: Artificer

One of most ancient forms of artificing devised by Aksi Ixtol, the ancient God King of Umbari. He used his vast intelligence to manufacture soldiers of steel to serve as his guards, creating semi autonomous soldiers that would act on the order of their creator. He was also known as the first Legion Smith.

Tool Proficiency

3rd-level Legion Smith feature

You gain proficiency with smith’s tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.

Legion Smith Spells

3rd-level Legion Smith feature

You always have certain spells prepared after you reach particular levels in this class, as shown in the Legion Smith Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Legion Smith Spells

Artificer Level Spell

3rd

command, shield

5th

pass without trace, hold person

9th

slow, wall of sand

13th

private sanctum, fire shield

17th

dominate person, antilife shell

Commander of Legions

3rd-level Legion Smith feature

Your experience commanding has granted you expertise with persuasion and performance.

Steel Legionnaire

3rd-level Legion Smith feature

Your tinkering has borne you your first soldier, a steel legionnaire. It’s friendly to you and your companions, and it obeys your commands. See its game statistics in the Steel Legionnaire stat block. You determine the creature’s appearance and whether it has two legs or four; your choice has no effect on its game statistics.

In combat, the legionnaire shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the defender can take any action of its choice, not just Dodge.

If the mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The steel legionnaire returns to life after 1 minute with all its hit points restored.

At the end of a long rest, you can create a new steel legionnaire if you have smith’s tools with you. If you already have the max amount of legionnaires from this feature, the first one immediately perishes. The legionnaire also perishes if you die.

You gain the ability to control up to two legionnaires at 7th level and three at 14th level.

Steel Legionnaire

Armor Class 14 (natural armor)

Hit Points 2 + your Intelligence modifier + three times your artificer level (the defender has a number of Hit Dice [d8s] equal to your artificer level)

Speed 40 ft.

STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
4 (−3)
WIS
10 (+0)
CHA
6 (−2)

Saving Throws Dex +1 plus PB, Con +2 plus PB

Skills Athletics +2 plus PB, Perception +0 plus PB × 2

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 10 + (PB × 2)

Languages understands the languages you speak

ChallengeProficiency Bonus (PB) equals your bonus

Vigilant. The defender can’t be surprised.

Actions

Force-Empowered Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + 2 force damage.

Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + PB hit points to itself or to one construct or object within 5 feet of it.

Reaction

Shield Wall. The legionnaire gets into a defensive position, creating a wall with itself and any other legionnaires adjacent. The legionnaire gains a +2 to its AC and for each additional legionnaire next to it, it gains another +2 to its AC. Additionally, they act as half cover for anything behind them.

Legion's March

5th-level Legion Smith feature

As a reaction you can cause your legionnaires to move anywhere up to half their movement speed.

Let the Legions Rise

9th-level Legion Smith feature

You've learned new ways to channel arcane energy to heal your legionnaires. Once per turn, you may cause your legionnaires to regain 2d6 hit points. This effect increases by 1d6 for each additional legionnaire within 5 ft. of another. Additionally, this will reactivate any defeated legionnaires.

You can use this energy a number of times equal to your Intelligence modifier (minimum of once), but you can do so no more than once on a turn. You regain all expended uses when you finish a long rest.

Improved Legionnaire

15th-level Legion Smith feature

Let the Legions Rise and steel legionnaires become more powerful:

  • The healing of Let the Legions Rise increase to 4d6.
  • Your steel legionnaires gain a +2 bonus to Armor Class.
  • You can now see through the senses of your legionnaires as long as the are on the same plane as you, this functions the same way a familiar would.

Previous Versions

Name Date Modified Views Adds Version Actions
3/14/2024 1:01:24 AM
2
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes