Druid
Base Class: Druid

Acting similar to sorcery points, runic slots (max of 6) allows the Druid to cast spells from other spell casters.

Bonus Cantrip

When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know.

Runic Power

Additional time slots gained at levels 5, 7, and 10 for a maximum of six

 

 

Runic Glory

Starting at 3rd level, gain immunity to poison, paralysis and petrifaction.

In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.

Runic Wit

When you reach 6th level, you gain access to a bonus action spell from the runic list.

Runic Shield

 Starting at 10th level, without expending a spell slot, when being attacked head on without advantage, you may as a reaction summon a runic shield with heath determined by 5d6, should the attack be less than this, it does not hit, should it be more, the damage is subtracted. 

Runic Carvings

By carving runes into your weapon you may permanently create magical items. This will cost one runic slot, however the effect never leaves the weapon. May be anything the crafter wishes within reason and the dm’s allowance.