Barbarian
Base Class: Barbarian

For some barbarians, strength is the only way. Barbarians of the Path of Lightning use incredible speed and blunt weapons to kill their foes.

Unarmored Movement

Starting when you choose this subclass at 3rd level, your speed increases by 10 ft while you are not wearing armour. This bonus increases by 5 ft at 6th level (15 ft), 10th level (20 ft), and at 14th level (25ft).

Chosen by Lightning

Starting when you choose this subclass at 3rd level, You learn reflexes that are fueled by thunder points.

Reflexes. You learn two reflexes of your choice. Many reflexes enhance combat in some way. You can only use one instance of each learned reflex per turn. You learn an additional reflex of your choice at 6th, 10th, and 14th level. Each time you learn a new reflex, you can also replace one reflex you know with a different one.

Thunder Points. You have a number of thunder points equal to your barbarian level.

Heavy Hit

Whenever make an attack with a heavy weapon you can spend 3 thunder points to deal an extra 2d4 damage of a damage type that weapon deals.

Quick Response

Whenever a creature gets within 5ft of you, as your reaction you may spend 1 thunder point to make an attack with a weapon that deals bludgeoning damage against that creature.

Stunned Escape

If your speed becomes 0 by any means you can spend 2 thunder points to regain half your speed and move to an unoccupied space without causing opportunity attacks against you.

Thundering Rejuvination

Once per two long rests, if your rage ends due to you losing consciousness you can spend 14 thunder points to cause a massive shockwave to occur from you body as you get up and rage, gaining consciousness and dealing 2d8 thunder damage in a 30ft radius, you also heal for 1d6 + your dexterity modifier.

Wild Strikes

Immediately after you take the Attack action on your turn, you can spend 2 thunder point to make two attacks with a weapon that does bludgeoning damage as a bonus action.

Thunderous Frenzy

When you rage you get enveloped in a aura of black lightning giving you resistance to all damage except psychic damage, and your attacks deal an extra 1d6 lightning damage.

Blunt Weapon Expertise

Whenever you make an attack with a weapon that deals bludgeoning damage, roll a d10. On a 1-7 add 1d6 bludgeoning damage to the attack, on a 8-9 add 1d8 bludgeoning damage to the attack, on a 10 add 1d10 bludgeoning damage and 1d4 lightning damage to the attack. Also whenever you make an attack with a weapon that deals bludgeoning damage you must use your dexterity modifier for damage and attack rolls instead of your strength modifier.

Thundering Monarch

Your rage lasts forever, unless you are knocked unconscious. You can also end your rage on your turn as a bonus action. While you are raging you can attack two extra times.

Previous Versions

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