Warlock
Base Class: Warlock

Costumised version for the fiend

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

burning hands, command

2nd

blindness/deafness, scorching ray

3rd

fireball, stinking cloud

4th

fire shield, wall of fire

5th

flame strike, hallow

The Devils Dice

Starting at 1th level, you can call on your patron to alter fate in your favor.

You gain a number of Devils Dice equal to your proficiency bonus, which are d6s. A devils die is expended when you use it. You regain all of your expended Devils dice when you finish a short or long rest.

When you make an ability check or a saving throw, you can roll a devils die to add it to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.

When you reach 10th level in this class, your devils dice increases to 1d8s.

Smoke and Mirrors

Beginning at 6th level, if you target a creature with a cantrip, that creature can’t make opportunity attacks against you for the rest of the turn, whether you deal damage with the cantrip or not.

you also gain the power to bend smoke to your will.

You choose a cloud of smoke that you can see within 60 ft  and that fits within a 5-foot cube. You affect it in one of the following ways:

  • You instantaneously expand the cloud of smoke 5 feet in one direction, provided that there is space for the gas to expand.

  • You instantaneously make the smoke disappear within the cube.

  • You make the smoke thicker not allowing people to see through it or thinner making it so that people can see through it.
  • You change its color. The change lasts for 1 hour.

  • You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the cloud of smoke and animate as you like. The shapes last for 1 hour.

  • You make the cloud of smoke poisonous and any creature that breathes within the smoke takes 1d8 poison damage per round that they spend within the cube. Creatures that do not need to breathe are not affected by the poison. This change lasts for 1 hour.

If you use this feature multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

The Devil on you shoulder

Starting at 10th level, your patreon is allways looking out for you and can pull you out of danger in an instant.

When you take damage you may spend one of your Devil's dice to reduce the damage taken by the number rolled + cha moddifier and then teleport 10 ft away for the source of the damage to an unoccupied space.

Hurl Through Hell

Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.

At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
3/14/2024 8:16:05 PM
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Coming Soon

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