Base Class: Druid
Druids who follow the circle of frost draw upon their cold and harsh environment to empower not only their magic, but their martial prowess. Frost Druids fully recognize the power of the cold, and that it can be a powerful weapon to protect that which they defend.
Glacial Weapon
When you choose this circle at 2nd level, you gain the ability to create a glacial weapon, this weapon can be in the form of any of the starting weapons from the phb. The dungeon master has discretion on whether or not the glacial weapon can take the form of any other specific weapons. When using this glacial weapon, you may use your spellcasting ability for attack and damage rolls, and it deals cold damage instead of slashing, bludgeoning, or piercing.
Additionally, while you are using you glacial weapon, you can use a bonus action to expend one wild shape charge to empower your glacial weapon, making it deal 1d8 extra cold damage for 2 turns.
Bonus Cantrip
When you choose this circle at 2nd level, you gain the Ray of Frost cantrip.
Bonus Spell
Starting at 3rd level, you gain the Armor of Agathys spell
Extra Attack
At 6th level, you gain the ability to make an extra attack with your glacial weapon.
Uninhibited Cold
Starting at 6th level, the cold damage dealt by your glacial weapon bypasses resistance and treats immunity as only resistance.
Improved Glacial Weapon
Starting at 10th level, your glacial weapon gains +1 to attack and damage rolls. This bonus increases to +2 at 14th level.
Glacial Smite
Starting at 10th level you can expand one spell slot to add extra damage to your glacial weapon attacks. This ability adds 1d8 cold damage per level of spell slot expended, with a maximum of 5d8.
Improved Uninhibited Cold
Starting at 14th level, the cold damage you deal with your glacial weapon (including glacial smites) bypasses resistance and immunity.
Comments