Base Class: Wizard
The School of Portals emphasizes magic that warps reality. Acolytes of this school are able to manipulate the relationship between points in space. This ability is rather uncommon but not unheard of. Often, to learn the way of Portals you have to be taught by a portal user. As their mastery grows, the ability to control these portals becomes effortless and quick.
Create Portal
Starting at 2nd level, when you select this school, you can use your bonus action to open a portal to a different point in space you can see within 30 ft of you. The other end of the portal must be also within 30 ft of you. If your Portal is ever more than 30 feet from you at the end of your turn, it is destroyed.
The portal cannot exceed a 2ft diameter and can only accommodate tiny creatures or the limbs of medium to large creatures, along with objects of medium size or smaller. you can move the portals or dismiss it with no action required. The range of the portal increases by 30 ft at level 6, 10.
Spatial Manipulation
Also at level 2, When you or an allied creature within range of your Create Portal ability is being attacked by a ranged weapon or ranged spell attack roll you can use your reaction to attempt to redirect the attack by making an Arcana Check Vs. their Attack Roll.
If you beat the roll you can, as part of the same reaction, make a spell attack roll an another creature or object within range of your Create Portal ability dealing the damage of the weapon or spell attack.
You can use this feature a number of times equal to your proficiency bonus or if using a spell slot of 1 or higher, and you regain all expended uses of it when you finish a long rest.
Projected Portals
At level 6, Whenever Casting a teleportation spell, you can instead choose another creature or object as if they were the target of the spell. If the creature is unwilling they must succeed on a Constitution saving throw or are teleported and knocked prone. You can choose more than one creature(including yourself) or object to be the target of the spell.
The amount of additional creatures or objects you can choose equal your intelligence modifier (minimum of 1).
Transdimensional Warp
Starting at 10th level, you can create a portal to dodge out of the way of certain area effects, such as a red dragon’s fiery breath or an ice storm spell.
When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage and teleport within 10 feet of the effect if you succeed on the saving throw, and only half damage if you fail.
Portal Master
Starting at 14th level, all teleportation features and spells you know have double the range and allow you to choose the teleport location at double the distance.
Additionally your Spatial Manipulation allows you to affect Melee attack and Melee spell attack rolls.
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