Druid
Base Class: Druid

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Monstrous Companion

When you summon your wild companion, it may take an altered form: cockatrice, rust monster, darkmantle, piercer.

Monstrous Speech

You are able to communicate with monstrosities. They can understand your speech, and you gain the ability to decipher their noises and motions.

Monstrous form

 As a bonus action, you can expend a use of your wildshape to take on a monstrous form, rather than transforming into a beast. When you do so, you gain temporary hitpoints equal to 4 times your druid level. When you transform you may choose one of the monstrous abilities, and retain its benefits while you are in the monstrous form.

  • Frightening appearance: Creatures that start their turn within 30ft of you must succeed a wisdom saving throw or be frightened for 1 minute. If they pass this save they become immune to this effect for 24h. Additionally, you gain advantage on all Charisma (Intimidation) checks, and disadvantage on all Charisma (Persuasion) checks while this effect is active.
  • Armoured carapace: You gain a +2 bonus to AC, but your movement speed is reduced by 10ft.
  • Feathered wings: You gain a fly speed equal to your walking speed, but must maintain concentration to be able to use this speed.
  • Claws: Your unarmed strikes deal 1d6 slashing damage, and you may use a bonus action to make an unarmed strike if you have taken the attack action on that turn.
  • Spiked mantle: Whenever you are hit my a melee weapon attack made within 5ft of you, you may use your reaction to deal piercing damage equal to 1d10 + your druid level.
  • Venomous saliva: You may cast the Poison Spray cantrip as a bonus action on each of your turns
  • Icthyan tail: You gain a swimming speed equal to your walking speed.

The monstrous form lasts for 10 minutes, until you lose all of the temporary hitpoints, or until you expend another use of your wildshape.

Ferocious Mind

While in your monstrous form you have advantage on saving throws to avoid or end the charmed condition, and you become immune to the frightened condition. Additionally, you may now select two monstrous abilities when you transform.

Monstrous Wilshape

You may expend two uses of your wildshape at the same time to transform into a monstrosity of up to your druid level divided by 3 (rounding down), and you may also pick one monstrous ability to use while in that form.

Monstrous Dominion

You may attempt to charm a monstrosity within 60ft of you that you can see. It must succeed a wisdom saving throw or become charmed for 1 hour. While charmed, you may issue it verbal commands, which it does so to the best of its ability. On your turn, you may use an action to command it to make the attack, dash, disengage, or hide actions. The creature may repeat the saving throw if you or your allies deals damage to it. Creatures that are immune to being charmed are unaffected by this ability.

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