Bard
Base Class: Bard

The College of Superstars is home to the most ambitious performers, artists, singers, and dancers. Bards of this college seek to dazzle audiences with their brilliance and talent, competing endlessly with one another to become the world's brightest star.

Steal the Show

When you join the College of Superstars at 3rd level, you learn use your skill in performing to cover for your allies. When a creature you can see within 10 feet of you makes an attack roll or ability check, you can use your reaction to expend a bardic inspiration and steal the show. Make a Charisma (Performance) check and replace the original attack roll or ability check with the result, even if it is lower.

The range increases to 15 feet when you reach 5th level in this class, 20 feet at 10th, and 30 feet at 15th.

Trappings of a Star

Starting at 3rd level, you're studies lend to using your natural abilities to guide your magic.  You can use your voice or dancing as your spellcasting focus as apposed to an instrument. Using your voice allows you to ignore the somatic components of a spells you cast. Using dancing as your spellcasting focus allows you to ignore verbal components of spells you cast

Live Show

Starting at 6th level, you hone your ability to shine as a performer, using it to motivate crowds

If you perform for at least 10 minutes, you can attempt to inspire awe in your audience by singing, acting, dancing, or speaking. At the end of your performance, choose a number of creatures equal to your Charisma modifier (minimum of one). Each creature gains a d4 Bardic Inspiration die. This die lasts for a number of hours equal to your Charisma modifier (minimum of one), instead of 10 minutes. Using this feature does not expend any uses of your Bardic Inspiration.

Once you use this feature, you must finish a long rest before you can use it again.

Idol's Aura

At 14th level, your mere presence is enough to sweep most off their feet. When you expend a use of your Bardic Inspiration you begin to exude an aura around you.

For 1 minute, whenever you or a friendly creature within 10 feet of you makes an attack roll, ability check, or saving throw, the creature gains a bonus to the roll equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.

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