Base Class: Warlock
Your patron is one of the powerful Mimic lords, beings who rule over every Mimic in the realms. Your pact with one of these lords allows you to use the power of Mimickery to hunt those who wrong you.
Those who partake in this Pact surge with primal energy, having the need to hunt for food or even for sport. Chaotic in nature, the Warlocks who partake in a pact with The Mimic should not be taken lightly.
Expanded Spell List
The Mimic lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Mimic Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | hunter's mark, inflict wounds |
| 2nd | pass without trace, see invisibility |
| 3rd | clairvoyance, haste |
| 4th | stoneskin, greater invisibility |
| 5th | cloudkill, passwall |
Mimic Companions
At 1st level, you have 3 mimic companions, all posing as three accessories of your choice. As an action, you can command one of these mimics to attack a target, dealing 1d8 piercing damage. The damage increases by 1d8 every third level, and one more time at 20th level.
Additionally, you have the ability to speak to mimics that aren't your own. You have advantage on Wisdom (Animal Handling) and Charisma checks against mimics.
Create Mimic
Starting at 6th level, your pact with The Mimic allows you create a minor mimic at will. When you touch an inanimate object, it turns into a mimic. You can see through the mimic's eyes as if it were your own, and you can command the mimic as if it were a companion. You can only have one active mimic at a time, and if you forget about the mimic you created, you have to roll a Concentration saving throw to see if the mimic is still active. This effect cannot apply to magical items. You can only do this once per long rest.
Polymorph
Starting at 10th level, your pact with The Mimic allows you to take on the abilities mimics have. You learn the polymorph spell. You cast this spell as if it were a regular 4th level spell, meaning it takes spell slots and/or material to cast.
True Polymorph
Your pact with the mimic is at maximum power. You gain the ability to cast the True Polymorph spell. You cast this separate from your spell list and it doesn't take spell slots.
Create Superior Mimic
You've mastered your ability to create mimics. Mimics you create now have the ability to attack and move. Additionally, you can now make mimics out of bigger objects.
Previous Versions
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3/19/2024 4:00:35 AM
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