Paladin
Base Class: Paladin

The Oath of Eeppy is a group of tired little guys. Paladins who take this oath recognize the importance of sleep both in themselves and others. Bedtime is not just a loose concept to get a reasonable amount of shut-eye but a promise to have the most consistent sleeping schedule allowing your body to sufficiently recharge for your long day tomorrow. They adorn their campsites with wards for nightmares to avoid interrupting their precious ritual.

TENETS OF THE EEPY

The tenets of the Oath of the Eepy have been unwritten rules shared by eepy paladins nonetheless. This oath emphasizes the principles of a good night's rest.

Go to Bed. Create a consistent routine of sleep and do not break it.

Rest for the Wicked. No folk deserves the breaking of the invaluable experience of rest.

Spread the Comfy. Give all those near and far the resources to drift for this realm.

Ward the Evil. Destroy all and everything that breaks or invades this sacred art.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Eeper Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Eepy Spells

Paladin Level Spells
3rd Command, Sleep
5th Blindness/Deafness, Calm Emotions
9th Catnap, Feign Death
13th Private Sanctum, Sickening Radiance
17th Dream, Holy Weapon

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Contagious Yawn. You can use your Channel Divinity to exude an eepy presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes unconscious for 1 minute. The unconscious creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.

Sore Muscles. You can use your Channel Divinity to cause lethargy In your foes. When a creature hits you, you can use your Channel Divinity to give that creature a point of exhaustion.

Aura of Sluggishness

Starting at 7th level, you constantly emanate a sluggish aura while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.

Creatures in this aura have their speed reduced by half.

At 18th level, the range of this aura increases to 30 feet.

Funky Little Dreams

Starting at 15th level, sleep fails to stop your pursuit. When you are incapacitated or unconscious you can take actions and can move.

The Eeper

At 20th level, you gain the ability to induce and share your befuddled nature. When you are unconscious you can magically induce sleep in another creature causing them to fall uncounscious.

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