Base Class: Monk
way of the "pacifist" monks are those that are too scared to kill another person. the only exception to this rule is the undead and monsters (although they are hesitant to kill those too). These monks usually use their monkly powers to heal others while avoiding the enemy. think of these as "support monks".
healing imbued punch
due to your vow not to cause serious harm to another with your incredibly strong punches, you may not hit another person (humanoid with a train of thought) so you found a neat little workaround. for every punch you throw you heal your opponent for the same amount of harm you caused. This leads to nonlethal damage that doesn't effect the body but the mind, as these punches hurt... A LOT.
hands of healing
you may heal another person for health equal to a martial die roll. you may also expend a ki point to heal for an addition 2 martial die.
dodge
your rough support training has given you the ability to carry allies to safety very safely. you may use a ki point to halve damage that you can see coming at you
stabilize
your healing training has given you the ability to stabilize others when knocked unconscious.
constant rejuvenation
starting at 11th level, the power of healing flows through your body. you may expend 1 ki point to enter a state of constant healing. at the beginning of every turn you heal hp equal to one martial die for the next minute
super cancer
at 17th level, during any flurry of blows done with the "healing punch" you may expend an addition ki point to inflict "super cancer" due to the cell regenerating nature of healing magic you could leave room for error and accidentally rapidly duplicate cancer cells. This ability is just an unintended side effect of healing magic. you deal necrotic damage equal to 3 martial die and the opponent must roll a successful con save against your monk spell save dc. If the save is failed the opponent will be inflicted with 5th level exhaustion , knocked prone, and cursed to die within the next 3-5 business days.
On a successful save, the con DC goes up by + 2 this is stackable
Previous Versions
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3/18/2024 7:08:51 AM
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3/18/2024 1:31:17 PM
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3/21/2024 12:25:25 AM
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