Paladin
Base Class: Paladin

Tenets of the Homestead
This oath prioritizes the determination of protection towards one's family and friends, for both a personal and regional level, anywhere the home lies. It emphasizes the ideals of chivalry and bravery for one's greater purpose. Four doctrines assemble the oath.

-Respect: You must hold respect for the land and people in which you have sworn to, it is your lifeblood.
-Patience: Hold yourself and others accountable, for it is their actions that determines your battlefield. If preparations are not made, then how will you hold the line?
-Persistence: Home is where your heart is, your determination to protect the innocent from dark fates must hold strong.
-Camaraderie: Remain virtuous, honest, and compassionate. A Homesteader without these things cannot truly hold their oath to their people.

Channel Divinity

When you take this oath at 3rd level, you gain the following Channel Divinity options.

Unconquerable Spirit: As an action, you can give a number of willing creatures you can see within 30ft of you a number of temporary hitpoints to equal to your level. These temporary hitpoints vanish if you become incapacitated or a minute passes.

 Ranged Smite: As a bonus action, you can spend one use of your channel divinity to give yourself the option to Smite with ranged weapon attacks until you take a short or long rest.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells
Paladin Level Spells

3rd

longstrider, sanctuary

5th

cordon of arrows, locate animals or plants

9th

clairvoyance, blink

13th

stoneskin, locate creature

17th

conjure barrage, hallow

Aura of Healing

Starting at 7th level, you can use your lay on hands on any ally within 10ft.

At 18th level, the range of this aura increases to 30 feet.

Enhanced Spirit

Starting at 15th level, creatures who you have given temporary hit points to with the Unconquerable Spirit feature also receive a 1d4 bonus to attack rolls, skill checks, and saving throws. This bonus lasts until these temporary hitpoints are expended.

Avatar of Solidarity

At 20th level, you can assume the form of an avatar of solidarity, which gives you the following benefits depending on the type of light you are in when you begin your transformation. This transformation varies depending on the light level.
-While in bright light you have advantage on weapon attacks and can deal an extra amount of radiant damage equal to your level once per turn. This transformation lasts for one minute.
-While in dim light you regenerate 1d10 hp at the beginning of each of your turns and gain advantage on all saving throws. This transformation lasts for ten minutes.
-While in darkness your movement speed is increased by 20ft and you gain a climbing and swimming speed equal to your new movement speed. This transformation lasts for an hour.
The effect ends early if you are incapacitated or die. 

Once you use this feature, you can’t use it again until you finish a long rest.

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