Ranger
Base Class: Ranger

Mostly Horizon Walker plus Dreadful Strikes from Fey Wanderer and Con Save Prof.

Temporal Traveler Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Temporal Traveler Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Temporal Traveler Spells

Time Twister

3rd-level Temporal Traveler feature

You can augment your weapon strikes with time altering magic, drawn from the dawn of infinity. When you hit a creature with a weapon, you can deal an extra 1d4 psychic damage to the target, which can take this extra damage only once per turn.

The extra damage increases to 1d6 when you reach 11th level in this class.

Detect Wormhole

At 3rd level, you gain the ability to magically sense the presence of a planar portal. As an action, you detect the distance and direction to the closest planar portal within 1 mile of you.

Once you use this feature, you can’t use it again until you finish a short or long rest.

See the “Planar Travel” section in chapter 2 of the Dungeon Master’s Guide for examples of planar portals.

Ethereal Resilience

At 7th level, your anchor to reality manifests. You gain proficiency in Constitution saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice). Your knowledge of time expands to include proficiency in Arcana. 

Planck Strike

At 11th level, you gain the ability to pass through time in the blink of an eye. When you take the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see.

If you attack at least two different creatures with the action, you can make one additional attack with it against a third creature.

Time Arch Aegis

At 15th level, your ability to move through time enables you to slip through the reality boundaries to lessen the harm done to you during battle. When you take damage from an attack, you can use your reaction to give yourself resistance to all of that attack’s damage types until the start of your next turn.

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