Rogue
Base Class: Rogue

This subclass emphasizes hit-and-run tactics, combining increased mobility with the deadly precision of firearms. It allows a character to weave in and out of combat, striking swiftly and efficiently while keeping their enemies at a distance.

Fleet-Footed

Starting at 3rd level, your training with firearms has honed not only your aim but also your agility; your base walking speed increases by 10 feet.

Gunsmith

Upon choosing this archetype at 3rd level, you gain proficiency with firearms if you do not already have it. Additionally, you gain access to schematics for crafting firearms, enabling you to modify and maintain your own weapons. You can alter owned firearms during downtime, using appropriate materials and tools.

Quick Reload

Starting at 9th level, you've learned how to reload your firearms with remarkable speed. When you use an action to reload a firearm, you can immediately make a single ranged weapon attack as a bonus action.

Evasive Maneuvers

At 13th level, your agility in combat reaches new heights. You gain the following benefits:

  • Opportunity Attacks made against you are made with disadvantage.
  • When you take the Dash action, difficult terrain doesn’t cost you extra movement on that turn.

Bullet Storm

Upon reaching 17th level, you've perfected the art of rapid fire with your firearms. When you use the Attack action and attack with a firearm, you can make one additional attack with the same firearm as a bonus action. Additionally, when you score a critical hit with a firearm attack, you can roll one additional weapon damage die when determining the extra damage for the critical hit.

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