Base Class: Cleric
-The Axis Holy Credo:
-The Axis Church can get things done.
And because you can get things done, even if it doesn't go well, it's not your fault.
It's society's fault that things don't work out.
-You can run away from unpleasant things!
That doesn't mean you've lost!
Because, as they say, "Sometimes, running away is winning!"
-The answer you come to after being in doubt is usually something you'll regret.
No matter what you choose!
If you're going to regret it anyway, do whatever's easiest for you at the moment!
-Do not fear growing old.
Not even God knows whether you will be happy in the future.
So you should at least be happy now!
-Thou hikikomori who is at a loss. Don't blame yourself too much...
It's the world's fault that you don't want to work too hard.
It is thy environment's fault that your personality is twisted.
It is thy gene's fault for being ugly.
Don't blame thyself, just push the blame on others.
-You shall not endure.
Drink when you want to drink. Eat when you want to eat.
Because you might not get to eat tomorrow.
Axis Domain Spells
1st-level Axis Doman feature
| Cleric Level | Spells |
|---|---|
| 1st | Create or Destroy Water, Purify Food and Drink |
| 3rd | Fortune's Favor, Rime's Binding Ice |
| 5th | Create Food and Water, Remove Curse |
| 7th | Aura of Purity, Ice Storm |
| 9th | Maelstrom, Mass Cure Wounds |
Channel Divinity: Forms of Water
2nd-level Axis Domain feature
You can use your Channel Divinity to control the density of liquids.
As an Action, you present your holy symbol near liquids to change them to the desired state.
-EVAPORATION:
You shift nearby ice or liquids into gases/vapours.
For example, alleviating bodies of liquids, allowing you to walk at the bottom.
-HYDRATION:
You shift nearby ice or steam into liquids.
For example, thickening toxic fumes into puddles, cancelling the danger.
-SOLIDIFICATION:
You shift nearby steam or liquids into frozen shapes.
For example, seizing acid arrows in ice shards that are now unusable.
Undine's Blessing
6th-level Axis Domain feature
You add your Wisdom modifier to the damage you deal with any Cleric cantrips.
You have advantage on any spells that inflict cold damage.
Holy Arcanes
8th-level Axis Domain feature
You gain the knowledge of 3 personal spells, born from your tears of struggle.
You add them to your list and can be used for as long as you have spell slots.
-GODDESS' REQUIEM BLOW:
.Once per turn, when hitting with Unarmed Strikes, you deal an extra 2d8 of cold-radiant damage.
The blast expels the target up to 12 ft/4 m away.
.When you reach lvl 14, the extra damage increases to 4d8.
The range of repulsion also increases to 26 ft/8 m away.
-SACRED BREAK SPELL:
.You cast the Counterspell technique in a slightly different fashion.
Instead of cancelling the incoming attack in an action/reaction, you blast a cancelling ray.
Coloured in green-yellow lights, it is 32 ft/10 m long & 9 ft/3 m wide.
-SACRED CREATE WATER:
.You gather water molecules from the air and bless it with your graced life-force;
to finally summon it above the target with the strength and quantity of a waterfall.
You inflict 7d12 of cold-radiant damage to your enemies.
.It then creates ripples of water that disperse in circles around, touching other potential targets.
If it is an ally, they are blessed with an Advantage on their next Saving Throw for the duration of the battle.
If it is an enemy, they get a Disadvantage on their next Saving Throw, for the duration of the battle.
Aqua's Greater Will
17th-level Axis Domain feature
You may instantly bless any liquids on sight with sacred properties.
.Every attack and/or spell you cast/use with cold damage will have radiant attributes added to it.
.Additionally, twice per long rest, you can use a cold-type spell without using a spell slot.
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