Base Class: Ranger
Cowboy
Speakers
Good morning
Cowboy marksmanship
At 3rd level You gain proficiency with firearms additionally You Gain proficiency in tyou shouldn't see in tinker.Tools allowing you to craft ammo for any firearm and half the price it costs to buy it crafting a set of ten rounds of ammo takes 1 hour
Beast whisperer
At 3rd level You make a wisdom check. The DC for this check is 10 plus the C. R of the Beast rounded up if the check is successful, the Beast is friendly to you trust you and will heed the commands that you use. And you can mount it.
Hot hand
At 7th level Your experience with firearm grows, making you and even more prestigious marks. Man, the range of your firearms are increased by 10 feet and you ignore the loading quality of firearms, which you are proficient.
bull eye
At 11th level When you take the attack actyou can use one of your spell slots to infuse the bullet.
When you do so, the attack gains a bonus to attack All attack rolls equal the spell slot used and a bonus to it's Damage.
Equal to half the level of the spell used rounding up
The attack also ignores any bonuses from half cover and is not made at disadvantage when firing at long-range or against an enemy within 5 feet
Quick draw spell
At 15th level, casting and shooting have become so seamless that when you make an attack with a ranged weapon attack using your gun Cast one ranger spell as the apart of the same action. You can use this feature a number of times equal to your wisdom. Modifier, you regain all uses of this after a long rest.
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