Barbarian
Base Class: Barbarian

The Path of the Kinetic Absorber is a subclass for the Barbarian class, focused on absorbing and redirecting kinetic energy to gain strength and resilience in battle.

Kinetic Absorption

Starting at 3rd level, you gain the ability to absorb kinetic energy. Whenever you take damage from a  physical attack, you can use your reaction to absorb the kinetic energy of the attack. You reduce the damage you take by half, and you gain kinetic hit points equal to the damage you reduced. This is stored as Temp HP and functions the same except it stacks with it self. you also can't gain Temp HP any other way You can use this ability a number of times equal to your Constitution modifier (minimum of once), and you regain all uses after finishing a long rest.

Kinetic Charge

At 3rd level, you learn how to use the kinetic energy you've absorbed (all ability's from kinetic charge stack, unless said otherwise)

Kinetic attack: Spend 2 kinetic points to add a D6 Force to your damage before you roll for a melee attack

Kinetic speed: Spend 5 kinetic points to add 10ft to your movement speed (this costs 1 Kinetic point per stack to maintain per combat round)

Kinetic jump: spend 5 Kinetic Points to triple your jump height (this costs 1 Kinetic point to maintain per minute and doesn't stack)

Kinetic Focus

at 6th level you learn to Focus your kinetic energy and can now do more with your stored power

concussive force

you can now release a concussive force pushing anyone near away from you
At the cost of 5 kinetic points you push everyone within 5ft will be forced away from you and forced to make a DC (10+Con+Proficiany) or be knocked prone
this can be stacked to increase the range of the ability by 5ft for each stack.

Infuse attack

you can now make ranged attacks with your kinetic attacks, improvised ranged attacks consume the ammo and can not be recovered

This increases the range of the attack by 10ft for each stack as well.

Unstoppable force

you can now run threw walls, you need a running start of 25ft and can only go threw 1ft of wall per stack of kinetic speed

Kinetic explosion

Kinetic explosion : As an action, you can unleash the stored energy from your Kinetic Reservoir in a mighty explosion. Each creature other then you within a 30-foot radius sphere centred on you must make a strength saving throw against (DC {{savedc:con+proficiency}}). On a failed save, 1d10 for every 4 KP expanded and are pushed 10 feet away from you. On a successful save, they take half damage and are not pushed. this can only be done once per long rest

Kinetic Overload

At 14th level, you gain the ability to overload with kinetic energy, unleashing a devastating attack that can take down even the toughest foes. As an bonus action, you can multiply your damage from your next kinetic charge attack by a 1d6. After using this ability, you cannot use it again until you finish a long rest.

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