Warlock
Base Class: Warlock

You have made a pact with Tiamat, the goddess of greed, queen of chromatic dragons, and now archdevil who is imprisoned in the Nine Hells.

Expanded Spell List

1st-level Dragon Queen feature

The Dragon Queen lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Dragon Queen Expanded Spells
Spell Level Spells
1st absorb elements, chromatic orb
2nd heat metal, nathair's mischief
3rd ashardalon's stride, call lightning
4th fire shield, vitriolic sphere
5th destructive wave, summon draconic spirit

 

 

Draconic Form

1st-level Dragon Queen feature

Your patron grants you the ability to transform into a draconic form. When you transform, choose one of the following damage types: acid, cold, fire, lightning, or poison. When you are in the draconic form, you gain many dragon-like physical features such as scales appearing all over your body, your hands and feet resemble dragon claws or talons, you grow a tail, you grow horns or scaled spikes on and around your head, as well as any other aesthetic or physical features of your choice that would resemble a dragon. 

You can use a bonus action to enter the draconic form, which lasts for 1 minute. You may also choose to return to your normal form on your turn (free action). When you are in the draconic form, you gain the following benefits:

  • While not holding a shield or wearing medium or heavy armor, you gain a bonus to your AC equal to your Charisma modifier.
  • You gain resistance to the damage type you chose when you transformed.
  • When you hit a creature with a weapon or spell attack, you can change the damage type to the type you chose when you transformed.

The number of times you can use this feature depends on your level in this class. At first level, you can use this feature once, when you reach 2nd level in this class, you can use it a number of times equal to your proficiency bonus. You regain all expended uses of it when you finish a long rest.

 

Bonus Proficiencies

1st-level Dragon Queen Feature

You learn to speak, read, and write Draconic or one other language of your choice. You also gain proficiency with one of the following skills of your choice: Deception, Intimidation, Performance, or Persuasion.

 

Aspect of the Chromatic Dragon

6th-level Dragon Queen feature

Your patron strengthens its influence on you, causing you to become more powerful and imposing. Less prominent versions of the dragon-like features that appear on your body when you enter your draconic form become permanent. You gain a bonus to your Constitution saving throws equal to your Charisma modifier. You also gain the ability to use the following Aspect of the Chromatic Dragon features:

  • Chromatic Breath. As a bonus action while in your draconic form, you can make an exhalation of energy in a 30-foot cone. Each creature in that area must make a Dexterity saving throw against your spell save DC, taking 3d6 damage of the type you chose when you entered your draconic form on a failed save, or half as much damage on a successful save. This damage increases when you reach the following levels in this class: 4d6 at 10th level, and 5d6 at 14th level.
  • Thunderous Roar. When you enter your draconic form, you can use your reaction to let out a draconic roar. A number of creatures of your choice that you can see equal to your proficiency bonus must make a Wisdom saving throw against your spell save DC or become frightened of you for 1 minute. At the end of each of its turns, a frightened creature can make another saving throw, ending the effect on itself on a success. A creature that can't hear you automatically succeeds its saving throw.

You can use an Aspect of the Chromatic Dragon feature a number of times equal to your proficiency bonus and regain all expended uses when you take a long rest.

 

Improved Draconic Form

10th-level Dragon Queen feature

Your draconic form becomes stronger. While in your draconic form, you can use a bonus action to sprout wings and gain a flying speed equal to your walking speed until the end of your next turn. Also, you can now choose two damage types when you enter your draconic form. You gain resistance to both of these types while in your draconic form. When changing a weapon or spell attack's damage type, you can change it to either of the types you chose. You also gain the ability to use additional Aspect of the Chromatic Dragon features while in your draconic form. These expend uses of your Aspect of the Chromatic Dragon as normal.

  • Elemental Breath. As a bonus action, you can exhale chromatic energy in a 30-foot cone. Each creature in that area must succeed a saving throw against your spell save DC or suffer one of the following effects determined by either of the types you chose when you entered your draconic form (your choice of which to use). Once you use one of the effects you can't use the same effect again for 1 minute.
    • Acid. Must succeed a Dexterity saving throw or suffer a -2 penalty to their AC until the start of your next turn as acid burns their armor or body.
    • Cold. Must succeed a Strength saving throw or be restrained in ice until the start of your next turn.
    • Fire. Must succeed a Dexterity saving throw or be ignited in flame. An ignited creature takes 1d6 fire damage at the start of each of its turns until a creature uses an action to douse or pat the flames. For every turn the flames aren't put out, the damage increases by 1d6 to a maximum of 4d6.
    • Lightning. Must succeed a Dexterity saving throw or be struck with electricity that intensely shocks them. A creature struck by this electricity has disadvantage on the next saving throw they make before the start of your next turn.
    • Poison. Must succeed a Constitution saving throw or become poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, no longer being poisoned after a success.
  • Retaliation Breath. When you take damage dealt to you by a creature, you can use your reaction to exhale chromatic energy in as long as a 60-foot long and 5-foot wide line towards the creature that hit you, provided you can see them. The line hits all targets in its area, but it ends at its target, no matter how far or close they are, unless they are further than 60-feet away from you, in which case the target cannot be targeted by this feature. Every creature in the area of the breath must make a Dexterity saving throw against your spell save DC or take 4d6 damage of either type you chose when you entered your draconic form. The damage increases to 5d6 at 14th level. 

 

 

Dragon Queen's Chosen

14th-level Dragon Queen feature

Your patron’s influence reaches an incredibly empowering state. While in your draconic form, your flying speed can now be activated at will and lasts until you return to your normal form. In addition, once per day you can cast summon draconic spirit without expending a spell slot, provided you know the spell.

 

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