Base Class: Bard
Bards are most commonly recognized for their creation. To make art, and to inspire others. Bards of the College of Rock are no different, though their means could be considered... unconventional. After all, what could inspire your allies in battle more than you smacking your enemy with a guitar?
"Speak loudly and carry an even bigger stick." - Ezin Aerylin
Bonus Proficiencies
3rd level College of Rock feature
Your penchant for stealing the spotlight and staying at the frontlines necessitates some degree of protection. Starting when you take this subclass, you gain proficiency with medium armor and a single martial weapon of your choice. After you finish a long rest, you can change what weapon proficiency you have granted by this class.
Instrument of Destruction
3rd level College of Rock feature
Your music rebels against the laws of reality. Choose a melee weapon that you are proficient with that does not have the special property and an instrument that you are proficient with. The weapon and instrument meld into a single instrument, while retaining all their original properties. If they have any bonuses, they do not stack. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. You cannot be disarmed of this weapon and can dismiss it as a bonus action, shunting it into an extradimensional space, and it appears in your hands when you use a bonus action to summon it. You can choose a new Instrument of Destruction by performing a 1-hour long ritual over an existing instrument.
Aria of Power
3rd level College of Rock feature
People marvel at the strength and power your voice holds. Beginning from 3rd level, you learn to manipulate your voice with certain techniques that lend you a magical edge in battle, known as Arias. You learn three Arias of your choice from the options below. Every time you use an Aria, you expend one use of your Bardic Inspirations. You can use only one Aria per turn. The target of the Aria must be able to hear you for the effect to take place. If an Aria requires a saving throw, its DC is equal to your Bardic spell save DC. Unless stated otherwise in the Aria's description, if you are concentrating on a spell, you must make a concentration save before using an Aria, the DC of which is equal to 10+ the spell slot consumed for the spell.
You learn two additional Arias at level 6 and another one at level 14. You can change which Arias you know whenever you gain a level in this class.
Accelerando (Level 14)
You can use your bonus action to give one target of your choice within 30 ft. of you (including yourself) the following effects until the start of your next turn:
- Double their movement speed
- Advantage on Dexterity Saving throws
- An additional action that can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
Accuretezza
When you or an ally within 30 ft. of you misses with an attack, you can use your reaction to roll a bardic die and add the result to the attack roll, making it potentially hit.
Amore (Level 6)
When you cast a spell that charms a creature, you can use your reaction to lower their advantage against charm and a creature must roll normally against a save that causes it to be charmed. Monsters normally immune to charms who fail a save in this way must still pass the saving throw to remove it. This effect lasts until the end of your next turn.
Bellicoso (Level 6)
When you take the attack action and use your Instrument of Destruction, you can use your reaction to make one ally within 30 ft. of you use their reaction to attack the target of your attack.
Bisbigliando (Level 14)
When an attack hits you. You can use your reaction to cast Mislead without spending a spell slot.
Bravura (Level 6)
When you or an ally you can see within 60 ft. take an attack of opportunity, as part of your reaction you can spend a Bardic Inspiration and have you or your ally move up to half your movement speed toward the target.
Decelerando (Level 14)
You can use your action to force a target within 30 ft. of you to make a Charisma save. On a failure, they are under the effects of the Slow spell till the start of your next turn.
Discordia
You can use your action to make a harsh noise. A number of creatures of your choice up to your Charisma modifier within 30 ft. of you must succeed on a Charisma save or become annoyed and have disadvantage on attack rolls against all targets other than you. Targets may make a Charisma saving throw at the end of their turns to end this effect.
Encore
When you or an ally within 30 ft. of you scores a critical hit, you can use your reaction to have your ally use their reaction to immediately make an attack.
Furia (Level 14)
You can use your action to force an enemy target within 30 ft. of you to make a Wisdom saving throw. On a failure, they must spend their next turn attacking their nearest ally. If there is no one in range, they spend the turn attacking themselves.
Improvvisato (6th Level)
When you fail a saving throw, you can use your reaction to roll a bardic die and add the result to your saving throw, potentially turning it to a success.
Lontano
You can use your action to begin concentration as if you were concentrating on a spell to increase your melee attack range to 10 ft. for one minute.
Mancando
As an action, you can cast the spell Gentle Repose without spending a spell slot. The effects of this spell last only for an hour.
Presstissimo
You can use your bonus action to triple your walk speed, jump height, and jump distance until the end of your current turn. During this time, attacks of opportunity against you have disadvantage.
Volante
You can use your bonus action to give yourself or an ally within 30 ft. of you a flying speed equal to their walking speed till the start of your next turn.
Extra Attack
6th level College of Rock feature
Your speed and versatility in striking chords has increased. Starting from level 6, you can attack twice instead of once when taking the attack action. Additionally, you can replace one of these attacks with a bard cantrip.
Siren of Rebellion
14th level College of Rock feature
Your body and spirit are one, embodying the soul of your music. Starting at 14th level, when you are struck by an attack you can use your reaction to give yourself resistance to that instance of damage and deal your bardic die in thunder damage to the attacker. You can use this feature a number of times equal to your Charisma modifier before taking a short or long rest.
Additionally, once per long rest, as a bonus action, you can enter a state of pure performative focus. Starting when you use this ability for the next minute your arias no longer break your concentration. Arias you gained at 3rd level do not cost a bardic die while you are in this state, and you can choose one aria that is an action and instead use it as a bonus action once per turn.
Previous Versions
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3/27/2024 12:07:34 PM
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4/12/2024 4:41:16 PM
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36
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2 (BoTWT
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