Monk
Base Class: Monk

Monks of the Way Of Warfare follow a tradition of complete and utter indiscriminate destruction. They seek glory in unrivaled power over fusion reactions, and specialise in abilities that allow them to use this force to annihilate their enemies. Many of these monks serve as powerful masters of combat, able to demolish entire armies with their presence. If you are not careful you may find yourself leaving with more holes then when you came.  

Buck Shot

You may imbue your fists with kenetic power. When you make an unarmed strike against a creature, you can spend 1 ki point to add an extra 2d4 fire damage to your unarmed attack. The opponent must also succeed on a strength saving throw or be pushed back by 10 feet away from you. At 6th level this increases to 2d6, and at 11th level 2d8. It caps at 2d10 at level 17.  

Fireing Squad

Starting at 6th level, you are in constant competition to outperform your enemies. As a bonuse action you can expend 2 Ki points to summon a spectrul firearm within 5 feet of you, these firearms can only be fired once per summoning and will disapear once fired. Each firearm can deal 2d6 pericing damage and has a range of (5/120).

Blast Break

Starting at 11th level, you have internalized explosive force and awakend Blast Break a form so powerful it leaves enemies and yourself blown away. In Blast Break the dice rolled to determin fire damage for Buck Shot increases by 1. The force from your Fireing Squad has also increased dealing 4d6 force damage. You can enter this form the number equal to half your proficencie rounded up.

Hell Dive

Starting at 17th level, you have become a master of the nuclear warhead. Once per short or long rest, you may expend 4 ki points to become a powerful bomb from the mystical energy of ki. This bomb can appear at any point within 300 miles of yourself, it always appears at least 100 feet above the ground. When the bomb makes contact with the ground, or if it takes any damage, it explodes. When it explodes, all enemies within a 6 mile radius take 100d10 radiant damage and 100d10 force damage. They are also blinded, deafened and knocked prone if the power of the sun didn't kill them already. This is your final form, all will fear you now.     

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