Base Class: Ranger
The Stormstrider Ranger embodies the relentless power of tempests, mastering the art of surviving in the heart of raging storms and channeling their fury into deadly precision. These seasoned trackers and survivalists navigate through the chaos of nature's wrath, their every step echoing the thunderous rhythm of the storm. In communion with the elements, they gain an unparalleled understanding of the weather's nuances, predicting and adapting to its twists. Embracing the storm's ferocity, the Stormstrider becomes a force of nature, striking foes with lightning-swift arrows and navigating the tumult with unparalleled agility. Whether traversing treacherous terrains or harnessing the power of the tempest, the Stormstrider is a peerless master of survival in the heart of nature's fury.
Blitzing Charge
3rd-level Stormstrider feature
Swift as a bolt of lightning, you gain the ability to Dash as a bonus action without provoking opportunity attacks. Additionally, creatures that you pass within 5 feet of whilst you are dashing in this way take lightning damage equal to your proficiency bonus, creatures only take this damage once per turn.
You can use this feature an amount of times equal to your Wisdom modifier per long or short rest (minimum of once).
Stormstrider Magic
3rd-level Stormstrider feature
You learn an additional spell when you reach certain levels in this class, as shown in the Stormstrider Spells table. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Stormstrider Spells
| Ranger Level | Spells |
|---|---|
| 3rd | thunderclap, thunderwave |
| 5th | gust of wind |
| 9th | call lightning |
| 13th | conjure minor elementals |
| 17th | commune with nature |
Lightning Strike
3rd-level Stormstrider feature
You infuse the power of storms into your weaponry, once per turn when you hit a weapon attack they take an additional 1d8 lightning damage
At 11th level the addition damage becomes 2d8 lightning damage.
Thunderous Bound
7th-level Stormstrider feature
You gain the ability to further channel the powers of the tempests into your movement. As part of your Blitzing Charge, you can perform a thunder-infused leap, allowing you to jump a distance equal to your or less remaining movement for your turn. Upon landing, creatures within a 10 feet radius of where you landed take thunder damage equal to your proficiency bonus and must make a Strength saving throw against your spell save dc or be pushed 5 feet away from you.
Body of the Storm
11th-level Stormstrider feature
You have adapted through your time in the wilderness to resist and use the aspects of a storm. You gain resistance to lightning and thunder damage. In addition as a reaction to being hit by a weapon attack by a creature within 5 feet of you, you can cast thunderclap as a reaction.
Master of the Tempest
15th-level Stormstrider feature
Your attunement to the forces of nature is finally completed and you can fully embody the powers of storms around the world. As an action, you can unleash the formidable power of the tempest, transforming into the a tempestuous form for 1 hour. In this state, mighty winds swirl around you, causing your hair and clothes to billow dramatically, while crackling lightning dances in an dazzling display surrounding your body. This transformation grants you the following benefits:
- An aura of formidable gusts extends in a 10-foot radius around you. Creatures of your choice that start their turn in the aura must make a Strength saving throw against your spell save DC. On a failed save, they are forcefully flung 10 feet in a direction of your choice.
- The winds carry you granting you a flying speed equal to your walking speed.
Once you use this feature you cannot do so again until after you finish a long rest.
Previous Versions
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