Wizard
Base Class: Wizard

Velomancers are wizards who have an unparalleled affinity for manipulating magical energies through the use of bicycles and their various forms. Whether riding solo on a sleek racing bike or commanding a team of tandem riders, Velomancers harness the power of motion and momentum to weave spells with unparalleled finesse.

Cyclist's Craft

Beginning when you select this subclass at 2nd level, you gain the ability to conjure a magical bicycle at will. This bicycle appears as a shimmering, ethereal construct and can be summoned or dismissed as an action. While riding this bicycle, your movement speed increases by 10 feet.

Ethereal Padding

Beginning at 6th level, when you or any other creature are riding your summoned bicycle, they gain a +2 to their AC, as ethereal shimmering safety equipment such as a helmet, knee pads and elbow pads appear on their body. 

Tandem Mastery

Starting at 6th level, you gain the ability to summon a spectral tandem bicycle. This bicycle can accommodate you and one willing creature of your choice. While riding the tandem, both you and your companion gain any associated buffs tied to the bicycle, such as the Ethereal Padding trait.  Additionally, you can cast spells with a range of self on your companion while riding the tandem.

Wheeled Arcanum

Beginning at 10th level, you can choose one new form for your bicycle to take, being either the tricycle or unicycle. The options are outlined below.

Tricycle. You gain proficiency in the Athletics skill if you don't already have it, and you can double your proficiency bonus with checks made for it. You can also summon a spectral tricycle. Whilst riding this tricycle, you gain advantage on saving throws against being knocked prone or moved against your will. Additionally, once per short rest, as a bonus action, you can command the tricycle to release a burst of magical energy. Each creature of your choice within 10 feet of the tricycle must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from the tricycle and knocked prone.

Unicycle. You gain proficiency in the Acrobatics skill if you don't already have it, and you can double your proficiency bonus with checks made for it. You can also summon a spectral unicycle. Whilst riding this tricycle, you gain advantage on saving throws made to maintain concentration on a spell. Additionally, once per short rest, as a bonus action, you can activate the unicycle's harmonic resonance. Each creature of your choice within 10 feet of the unicycle must succeed on a Wisdom saving throw against your spell save DC or be charmed by you for 1 minute as they become entranced by the hypnotic rhythm and grace of your unicycle riding. 

 

Penny Farthing Phantasm

Starting at 14th level, you can summon a spectral penny farthing bicycle. While riding the penny farthing, your spells that require attack rolls have their range doubled, and you have advantage on attack rolls with spells against targets that are larger than you. Melee attacks targeted at you with a weapon without reach also have disadvantage.

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