Base Class: Rogue
The Equalizer is an adversary who's main tropes are perception, and redirecting enemy attacks at themselves.
Agent of Espionage
Starting at 3rd level, you have trained in the ability of hiding in plain sight as well as using your surroundings to your advantage. You gain proficiency in Acrobatics and Perception checks if not already, disguise kit, improvised weapons as well as learning one languages of your choice.
Additionally, you can mimic speech patterns and accents of people you have heard speak for at least 1 minute.
Deep Focus
When you choose this archetype at 3rd level, you can make a perception checks as a bonus action. Additionally you can accurately recall anything you have seen or heard within the past month.
Redirection
- Beginning at 9th level your training in using your surrounding has evolved to using your enemies to your advantage. When you provoke an opportunity attack you can use your bonus action to contest the attack with your Acrobatics instead of them rolling against your AC. If you fail the attack strikes you, but on a success you are able to redirect the attack to strike the attacker or another enemy next to you. You can add your Dexterity modifier to the damage dealt.
Insightful Glance
- At 13th level, you can make an Intelligence based Perception check to find a single resistance or vulnerability. To do so you must specify whether you are looking for a resistance or vulnerability. If your eye is keen enough you may even uncover an immunity.
Uncanny Strike
- Starting at 17th level, you are second to none when it comes to using your enemy against them. When using Uncanny Dodge against melee attacks, you contest the enemies attack roll. If you succeed the attacker takes the damage that you were able to avoid. On a failure the effects of Uncanny Dodge take effect.
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Posted Sep 6, 2024I totally forgot I posted this subclass, here I am 5 years later! I made this for one of my players who was wanting a Jason Bourne feel with using improvised weapons and close quarter combat. Thanks for the feedback reading back through these I agree with your feedback on the redirect and insightful glance. Redirect is a bit clunky and needs some reworked. I do need to integrate sneak attack into both that and uncanny strike.
Again appreciate the feedback!
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Posted Jun 19, 2019I really like the idea of the class and feel like it offers a familiar but new twist to the rogue.
A bit of feedback:
- Redirection, Since rogues have the ability to disengage as a bonus action an ability that is based on provoking attakcs of opportunity feels counter-intuitive, in addition the ability to redirect a powerful attack against the attacker seems initialy strong however the attacking creature could simply choose not to attack. [or another enemy next to you], in more official wording this might read [or a hostile creature within 5 ft]. I find it difficult to merge the flavor of redirecting the attack towards itself and the mechanical balancing of such an ability, i would suggest instead of having the attack deal the creatures damage, that it instead would deal damage based on a more stable and tempered metric perhaps the sneak attack dice or simply half the damage. Otherwise i find the ability very flaverfull and can definetly see what you are going for.
- Insightful Glance, "Inteligence based Perception check" might be a bit complicated aswell as having "insight" in the name which is allready a skill. Making an insight check against the creatures deception check both gives you the flavor of the ability aswell as a DC. Finding out a creatures resistances and vulnerability is an ability that is lacking in DnD for the most part, and only finding one and having to announce what you are picking seems a bit weak in my opinion, i think you would not break anything if you were to give all resistances, immunities and vulnerabilities away on a succes, given that most creatures make their resistances pretty obvious fromt the start.
- Uncanny Strike, Oh boy, being able to return half damage as a reaction an unlimited number of times is pretty strong. Allso there is no mention on HOW to contest the enemies attack roll. This ability is a tricky one to balance without loosing the intent of the class, i would perhaps give the player a free attack with advantage back but as mentioned it is a tricky one.
Hope this came across as helpfull and not hurtfull.
Overall i really enjoy this subclass an the flavor it has, good job :)
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Posted Oct 30, 2018Please Comment your opinions on this subclass, it still needs polishing up and is the first subclass that I have built so I am open to Feedback. Thanks!