Base Class: Fighter
They are made by infusing a special ore called Arcanium, that has properties to disable spells, into their skin. Trained to hunt arcane users and to recognize and resist spells.
Studying the Arcane
When you choose this subclass you gain proficiency in Arcana
Hunt the Arcane
Starting at 3rd level you are trained at hunting spellcasters. When you are hit by a spell attack, you can use your reaction to move equal to your movement speed toward the caster.
Resist the Arcane
Starting at 3rd level the ore in your skin gives you protection against magic. You have advantage on saving throws against spell effects.
Disrupt the Arcane
At 7th level, ore in your skin begins to radiate aura that disrupts spellcasting. Hostile creatures within 10ft. of you must pass Wisdom Saving Throw or be unable to cast spells. (They don't use up spell slot).
Protection from Arcane
At 10th level your body has fully accepted the ore. You gain resistance to spell damage.
Stop the Arcane
At 15th level if a hostile creature is concentrating on a spell it must pass Wisdom saving Throw against your DC otherwise it loses concentration.
Destroy the Arcane
Starting at 18th level, once per turn whenever a creature casts a spell within your melee range, you can make an attack against the creature. Add extra damage die of your weapon it deals psychic damage. This does not use your reaction.
Previous Versions
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