Base Class: Barbarian
Since the dawn of time, the celestials and the fiends have been in constant battle. The celestials knowing that they were losing soldiers quickly, decided to create their own fodder. They came to the world of men, and taught them an intense hatred for all things fiendish. One surpassed their expectations. He burned with rage and ferocity. He went to the very hells themselves. All who felt his rage came to call him, Hell Breaker.
You have an intense hatred for all things fiend. Hell Breakers can be any alignment, with one single purpose: destroy any fiend that makes its way to the Prime Material Plane. Some have a rage so hot they will follow the demons and devils back to the hells they came from, carving a path of destruction in that plane.
Brutal Hit
Beginning when you take this path at 3rd level, your rage instills an unknown amount of brutality to your attacks. While raging, when you hit an enemy with a melee attack, you may use a bonus action to preform an unarmed strike on the same enemy. If that enemy is a fiend, your unarmed strike deals an extra 1d6 damage.
Hellish Rage
At 6th level, your rage is so intense that you appear as a force to be reckoned with. You gain proficiency in intimidation. If you already have proficiency in intimidation, when you gain this feature you may double your proficiency bonus for intimidation. If the creature you are attempting to intimidate is a fiend, you gain advantage in the roll.
Hordes of Hell
Beginning at 10th level, when there are 2 or more hostile creatures within 10 ft of you, you gain 1 AC for each enemy. This bonus is increased to +2 AC per hostile if at least 2 of them are fiends
Made for Hell
At 14th level your hatred and fury has made you so tough you are able to withstand fighting hordes of enemies. When you kill and enemy you regain 1d8 hit points. If the enemy is a fiend, you regain twice the amount rolled in hit points.
Comments