Paladin
Base Class: Paladin

 

Tenets of the Red Shield


Be the Red Shield, bending the dangers of the world and protecting the wonders of Gaia with a blade forged from your blood and my gift. The Red Banner binds the paladin to sacrifice his mortal interests for the greater good and to throw himself fully into the eternal task of becoming an immortal guardian in the service of Gaia, never expecting or hoping for gratitude.

Protect the flock: Like a good shepherd, the flock must be protected, even if it means thinning it out so that the greater whole can survive. Do not be afraid to take necessary action, but do not give in to selfish desires. 

Hemeofora's Terror: Hunt down the plagues of the world that prey on those who cannot protect themselves in the name of the Lady. They may not love you for who you are, but they should at least be able to respect you for what you do.

 

 

 

 

 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Hemeofora's Blessing: As a bonus action, you can use your Channel Divinity to transform yourself into one of of Hemeofora's children. You gain the unholy strength of a vampire who does not have to fear the sun for 1 minute. All damage is increased by +2 and you make a critical hit with a 19 instead of a 20.  As a vampire, you also treat all enemies within 30 feet of you as cursed targets, allowing you to attack with advantage. At the end of the minute, the user of this blessing receives a level of exhaustion and losts half of its max hp until a long rest.

 The Red Shepherd: Curse a target you see within 30 feet of you, and the next successfully landed attack is a guaranteed critical hit.

 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of Blood

Starting at 7th level, you are surrounded by a permanent aura that allows you and your allies within 10 feet of you to continue fighting beyond death. Death saves must still be made while the aura artificially resurrects allies, and if they fail, they are passed to the ferryman.

At level 18, the range of the aura is increased to 30 feet.

Unholy Guardian

Starting at level 15, all attacks are considered necrotic damage that ignores resistances and treats immunities as resistances. Also increases the amount of necrotic damage dealt by your Charisma modifier and heals you for the amount of necrotic damage dealt.

Bite of the Sanguis Lord

Receive the gift of the Bite from the envoy of the Sanguis Lord himself and become one of Hemeofora's immortal children, an eternal guardian of the mortal realms. From now on, death will be a stranger to you; untouched by time itself, you have left the cycle of life and death. You no longer age. Death is but a wheel that loses its meaning, for instead of finding your end, you will find yourself in the crypts of your master's stronghold whenever you die. In addition, when you activate this feature, you will gain the following powers.

- Resistance to all Types of damage
- You cease to be alive and are now considered a form of undead, permanently serving your masters as a member of the Red Banner and protector of the world.
- As a Bonus-Action, you can expend one hit-die to have advantage  on all saving throws,  attribute checks or Attack-Action for the next turn. 
- Gain Necrotic Absorption

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