Monk
Base Class: Monk

You follow a monastic tradition that allows you to use your ki to enhance your defensive and offensive capabilities as well as at higher levels allowing you to create binding vows with yourself to increase your abilities during set conditions while decreasing them outside of these conditions as well as eventually learning a technique to switch positions with a target allowing for surprise attacks or evasion. This subclass is keyed around specifically aoi todo from jjk hence the name takada (his favourite idol) this makes the subclass lean toward self enhancement but also high levels of utility by having anything with magic have ki, leading the subclass to allow things like him summoning playful cloud from the river or switching places with yuji etc.

Cursed Reinforcement/Empowerment

Starting at 3rd level you gain the ability to reinforce or empower yourself. at 5th level you learn the option you did not choose.

reinforcement gives you a buff to ac = to double your proficiency bonus for 3 turns and costs 1 ki point as well as taking a reaction to use.

empowerment gives you a buff to damage and to hit = to double your proficiency bonus for 3 turns and costs 1 ki point as well as taking a bonus action.

Cursed Empowerment

empowerment gives you a buff to damage and to hit = to double your proficiency bonus for 3 turns and costs 1 ki point as well as taking a bonus action. As you level up this becomes more effective as your prof. bonus increases.

Cursed Reinforcement

reinforcement gives you a buff to ac = to double your proficiency bonus and gives you temp hp = to your double your monk level for 3 turns and costs 1 ki point as well as taking a reaction to use. At higher levels this becomes

Boogie Woogie

At 6th level you gain the ability to switch places with anything considered "living" this includes plants, undead, constucts or anything with sentience including magical weapons imbued with a spirit.

Black Flash

At 11th level you gain a level of controll over your ki which allows you to enter a flow like state after rolling a crit,this state ends if you do not crit on your next attack. This feature increases your crit range by 1 every time you roll a crit, this stacks and lasts for 1 minute.crits instead quadruple your damage and do max. (at level 11 this would be 32 damage per crit as 4d8 max is 32).

110%

At 17th level, This feature grants you and one creature of your choosing multiple buffs for 1 minute. These include: increase ac by 5, increase damage and to hit by your proficiency mod. x2, adds 40 temp hp. this costs all of your remaining ki points as well as giving you a level of exhaustion once it ends.

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