Base Class: Fighter
Knife Juggler Features
Bonus Proficiencies At 3rd level, you gain proficiency with sleight of hand and performance skills if you don't already have them. Additionally, you gain proficiency with daggers and thrown weapons.
Whirling Blades Starting at 3rd level, you've mastered the art of throwing multiple knives in quick succession. When you take the Attack action on your turn and throw a dagger, you can throw two additional daggers as a bonus action.
Mocking Distraction At 7th level, you've learned to taunt and distract your enemies with your clownish antics. As a bonus action on your turn, you can make a Performance check contested by the Wisdom (Insight) check of one creature within 30 feet of you that can see or hear you. If you succeed, the creature has disadvantage on its next attack roll or all attack rolls against you before the start of your next turn.
Juggler's Flair Starting at 10th level, you can use your action to perform a dazzling juggling display. Choose a number of daggers equal to your proficiency bonus. You can throw these daggers at different targets within range, or you can throw 1 dagger at a single target with advantage. After you finish this action, you gain a bonus to your AC equal to your proficiency bonus until the start of your next turn. Using Juggler's Flair can then activate Whirling Blades as if you had made the attack action.
Trickster's Gambit At 15th level, you can perform a daring maneuver to confound your enemies. As an action, you can choose a number of creatures up to your Dexterity modifier within 30 feet of you. Each target must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Dexterity modifier) or be charmed by you for 1 minute or until it takes damage. While charmed in this way, the creature regards you as a friend and ally, and you have advantage on attack rolls against it.
Master Juggler At 18th level, you've reached the pinnacle of your knife juggling prowess. When using a and throwing a dagger you now critical strike on a roll of 18. Additionally, whenever you score a critical hit with a thrown dagger, you can roll one additional weapon damage die for the attack.
Bonus Proficiency
When you choose this archetype at 3rd level, you gain proficiency with sleight of hand and performance skills if you don't already have them: Performance, Sleight of Hand. Additionally, you gain proficiency with daggers and thrown weapons.
Whirling Blades
Starting at 3rd level, you've mastered the art of throwing multiple knives in quick succession. When you take the Attack action on your turn and throw a dagger, you can throw an additional two daggers as a bonus action.
Mocking Distraction
At 7th level, you've learned to taunt and distract your enemies with your clownish antics. As a bonus action on your turn, you can make a Performance check contested by the Wisdom (Insight) check of one creature within 30 feet of you that can see or hear you. If you succeed, the creature has disadvantage on its next attack roll against a creature or object or the next two attacks against you before the start of your next turn.
Juggler's Flair
Starting at 10th level, you can use your action to perform a dazzling juggling display. Choose a number of daggers equal to your proficiency bonus {{proficiency}}. You can throw these daggers at different targets within range, or you can throw 1 dagger at a single target with advantage. After you finish this action, you gain a bonus to your AC equal to your proficiency bonus {{proficiency}} until the start of your next turn.
Trickster's Gambit
At 15th level, you can perform a daring maneuver to confound your enemies. As an action, you can choose a number of creatures up to your Dexterity modifier within 30 feet of you. Each target must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Dexterity modifier) or be charmed by you for 1 minute or until it takes damage. While charmed in this way, the creature regards you as a friend and ally, and you have advantage on attack rolls against it.
Master Juggler
At 18th level, you've reached the pinnacle of your knife juggling prowess. When using a throwing weapon you now critical strike on a roll of 18. Additionally, whenever you score a critical hit with a thrown dagger, you can roll one additional weapon damage die for the attack.
Previous Versions
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4/4/2024 8:32:18 PM
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4/4/2024 8:35:47 PM
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Coming Soon
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