Base Class: Sorcerer
Within you dwells the soul of a duelist, urging you to weave together weapon attacks and spellcasting. This grants you the ability to empower your weapons with magic, as well as to bolster your magic with your weapons. Perhaps your ancestor was a well-known hero, or perhaps you have a deep desire to fight in close combat that has been given arcane form.
Bonus Proficiencies
Your arcane connection to feats of martial prowess has granted you new abilities. At 1st level, you gain proficiency in all simple weapons, martial weapons, and light armor.
If you're proficient in a simple or martial melee weapon, you can use it as a spellcasting focus for your sorcerer spells.
Enchanted Strikes
Your combined magical and martial affinity weaves the two fields together. Starting at 1st level, while you are concentrating on a spell, your melee weapon attacks deal an additional 1d6 damage. This damage is the same type as the spell you are concentrating on; if the spell deals no damage, this feature deals force damage. For example, concentrating on Tasha's Caustic Brew will have your attacks deal additional acid damage, while concentrating on Expeditious Retreat will have them deal force damage. You may only deal this additional damage once per turn.
This feature's damage increases by 1d6 when you reach certain levels in sorcerer, becoming 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level.
Accelerated Strike
You have learned how to harness your magical power to strike faster than ever. Starting at 6th level, when you make a melee weapon attack as part of the Attack action on your turn, you may spend 2 sorcery points to make an additional attack with that weapon as part of that action.
In addition, while concentrating on a spell, your melee weapon attacks become magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Martial Metamagic
You've learned how to use your innate magic to enhance your weapon strikes. Starting at 14th level, you may apply the Distant Spell, Empowered Spell, and Seeking Spell metamagic to your melee weapon attacks.
Manafication
Your martial prowess has manifested in a way that allows you to draw magic from your opponents' wounds. Beginning at 18th level, when you reduce a creature to 0 hit points with a melee weapon attack, you may regain 1 sorcery point.
Previous Versions
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