Base Class: Barbarian
Some barbarians reach a point when their rage becomes too much for them to handle. Their anger becomes separated from them, a burning force that destroys everything indiscriminately. The lives of these few people are short-lived in a blaze, only becoming a weapon to unleash the overflowing wrath that now consumes their souls. The fate that awaits barbarians that truly give in to their rage is one of burning skies and the remains of their ashen body.
"Fate is a cruel mistress. She'll laugh at your lowest point, yet want the best for you. It's enough for you to want the world to burn." ~ Captain Killjoy.
Reckless Wrath
Starting when you choose this path at 3rd level, when you use reckless attack you can make an additional attack as part of one of your attacks. You reduce your maximum hit points by your Proficiency bonus times 3 when you use this feature, these hit points can only be restored by a Greater Restoration being cast on you or completing a long rest. Every attack you miss on a turn when you use this feature will deal your Rage damage in fire damage that can not be reduced in any way to yourself.
Madness Overflow
Beginning at 6th level, when you enter your rage you explode in a blaze. You and creatures within 10 ft. of you must make a Dexterity saving throw DC (8 + proficiency bonus + Constitution modifier) or take 2d8 fire damage or half as much on a success. You can activate this feature on subsequent turns as a bonus action. You can use this feature a number of times equal to your Constitution modifier.
You regain uses of this feature upon completing a long rest. The damage die of this ability increases to 2d10 when you gain 10 levels in this class and 2d12 when you gain 14 levels in this class.
Burning Ender
Beginning at 10th level, when you are raging you gain a series of Burning Enders you can perform at the end of your attack action. Burning Enders that require a saving throw use (8 + proficiency bonus + Constitution modifier). Whenever you take the attack action, at the end of said action you can do one of the following:
- Make a contested Athletics (Strength) check against a target within 5 ft. of you. On a success you must move up to your movement speed to the nearest target and force both targets to make a Strength saving throw or be knocked prone on a failure
- Roar at the top of your lungs, targets within 30 ft. of you must make a Constitution saving throw or be knocked away 10 ft. and be deafened until the start of your turn.
- Make a Acrobatics (Dexterity) check against your Burning Ender DC. On a success you leap up to your movement speed to a point you can see, creating difficult terrain in a 15 ft. radius circle around you until the start of your next turn. Creatures that enter or start their turn within this difficult terrain take your rage damage in fire damage.
- Exude menacing flames from your body, select a hostile target you can see within 10 ft. of you to make a Wisdom saving throw. On a failure you gain temporary hit points equal to your Barbarian level until the start of your next turn.
The World Burning
Starting at 14th level, as an action you can activate The World Burning. While this feature is active you take fire damage equal to your rage damage that can not be resisted in any way at the start of each of your turns. You can end The World Burning as an action during your turn. While The World Burning is active you gain an additional Bonus Action and your weapon attacks deal your rage damage in fire damage to creatures (not including yourself) within 5 ft. of the initial target.
Previous Versions
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