Barbarian
Base Class: Barbarian

A heel is often seen as the antagonist of a wrestling act. They do dirty tricks, and take any advantage they can when in the ring. But it's all just that; a performance. However, with certain barbarians, they have honed their skills in grappling to such a fine point that they can make practical use of it in real combat.

Professional Gladiator

At 3rd level, your skills in the ring allow you to perform flashy attacks as you take down your foes with ease. You gain proficiency in the Performance skill, if you don't have it already. Additionally, whenever you successfully grapple a creature while in your rage, you can perform one of the following grappling techniques:

  • Pin. As a part of the same action made to grapple a creature, or as a bonus action, you can make a second grapple check. If you succeed, the creature you are grappling becomes prone.
  • Force-Out. You can move up to half your speed while still grappling a creature. When you move in this way, the creature you are grappling moves with you, and remains grappled. The grappled creature must stay within reach of your unarmed strike.
  • Power Move. You perform a special attack against the creature you are grappling. You can use this as a part of the same action made to grapple a creature, or as an action. When you do so, make a second grapple check. You deal 2d8 bludgeoning damage on a successful grapple check, or half as much on a failed one. You can add your rage damage bonus to this attack.

Skin Like Armor

Beginning at 6th level, whenever you move on your turn, your armor class increases by an amount equal to your proficiency bonus. Additionally, you gain resistance to all damage you receive from a creature you are grappling.

No Mercy, No Remorse

At 10th level, whenever you attempt to grapple a creature during your turn, you can use your reckless attack to gain advantage on the grapple check. Additionally, as a bonus action, you can deal 1d8 bludgeoning damage to one creature grappled by you.

Unfair Turn-Over

At 14th level, your wrestling capabilities are second-to-none, and that's not just for show. As a part of your opportunity attack, you can attempt to grapple the target creature instead. If you succeed the grapple check, you deal 1d8 bludgeoning damage, but you can not use any of your grapple techniques during this reaction. When a creature misses you with a melee attack, you can use your reaction to make an opportunity attack against that creature.

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