Barbarian
Base Class: Barbarian

Khorne Barbarian

In the heart of battle, where the clash of steel and the roar of combat drown out all other sounds, there exists a warrior whose fury knows no bounds. The Khorne Barbarian, a relentless avatar of carnage and bloodshed, is a fearsome sight to behold on the battlefield.

These barbarians draw their strength from the boundless rage of Khorne, the Blood God, embracing the chaotic energy of the battlefield and channeling it into devastating strikes. They care not for the complexities of strategy or the subtleties of tactics; their only desire is to spill blood in the name of their brutal deity.

The Khorne Barbarian is a force of nature, driven by an insatiable thirst for battle and fueled by the thrill of combat. They charge headlong into the fray, wielding their weapons with savage skill and unleashing their rage upon any who dare to stand in their way.

In combat, the Khorne Barbarian is a whirlwind of destruction, cutting through their enemies with relentless ferocity. Their attacks are fueled by the raw power of their rage, striking fear into the hearts of even the most hardened warriors.

But it is not just their physical prowess that makes the Khorne Barbarian so formidable. They are also blessed with divine gifts from their bloodthirsty patron, granting them the ability to shrug off wounds that would fell lesser warriors and to tap into the primal forces of chaos to unleash devastating attacks upon their foes.

In the eyes of the Khorne Barbarian, there is no greater honor than to die in battle, bathed in the blood of their enemies. They live only for the thrill of combat and the glory of victory, their souls bound for eternity in the halls of Khorne's domain, where they will fight on for all eternity in the endless war of the Blood God.

Bloodlust

Bloodlust: At 3rd level, you can access the unrelenting rage of Khorne, Whenever you reduce a creature to 0 hit points or crit, you gain an advantage on your next saving throw until the end of your turn. Furthermore, while you are raging, you receive temporary hit points equal to your Constitution modifier plus half of your barbarian level at the start of each of your turns. Additionally, when you land a critical hit with a melee weapon attack, you can roll one additional weapon damage die.

Bloodthirsty Strikes

Bloodthirsty Strikes: Starting at the 6th level, you can channel the ferocious hunger of Khorne into your attacks with devastating effect. When you score a critical hit with a melee weapon attack while raging, you can choose to expend a use of your rage feature to deal maximum weapon damage with the attack. Additionally, your critical hits with melee weapon attacks score on a roll of 19 or 20. Furthermore, Whenever you roll initiative and have no uses of your Rage feature remaining, you regain one use of Rage. You also gain expertise in Intimidation.

You can exceed the use of this feature but you must take 2 hit dice worth of damage per past use. ( 2d12, 4d12, 6d12, etc.)

Bloodied Onslaught

Bloodied Onslaught: At the 10th level, you embody the relentless fury of Khorne, becoming an unstoppable force on the battlefield. When you reduce a creature to 0 hit points or Crit while raging you can immediately move up to your speed and make another weapon attack. you can use this feature equal to your proficiency bonus per long rest. 

You can exceed the use of this feature but you must take 1 hit dice worth of damage per past use. ( 1d12, 2d12, 3d12, etc.)

Additionally, you have resistance to damage from spells and you can't be Charmed or Frightened while raging.        

 you gain expertise in athletics.

Khorne's Chosen

Khorne's Chosen
At the 14th level, you are recognized as one of Khorne's favored champions, imbued with his divine power. whenever you reduce a creature to 0 hit points with a melee weapon attack, you gain temp hp points equal to your Barbarian level. Additionally, Your melee weapon attacks score a critical hit on a roll of 18-20.

Once per long rest you may enter the Wraith state as you drop to 0 hit points. You Scream causing you and all allies in a 30-foot radius to have an advantage on attack rolls until you drop dead or combat ends.

While in this state, you gain the following benefits for 1 minute

  • Dropping to 0 hp doesn’t knock you unconscious, (you still have death saves)

At lv 16 you unlock the following benefits while in the wraith state.

  • Whenever you hit a creature with a melee weapon attack, you may have the creature make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier. On a failed save, the creature is pushed up to 15 ft of your choice and knocked prone.
  • You can make one additional melee weapon attack
  • You have an advantage on saving throws against spells and other magical effects.
  • You deal additional damage equal to your strength mod on each melee weapon attack. 

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