Warlock
Base Class: Warlock

Having the Lawful God as your patron, you seek to bring justice where it is absent and necessary. Think of yourself as a bounty hunter for fate or divine will. Your patron is not anti-chaos; your patron is simply pro-law and the enforcement of it. You have been deputized in a sense to bring evil-doers to justice whether that means death or the courts. 

Tyr, Helm, Vandria Gilmadrith, Moradin, Yondalla, are avatars of law and justice to be used for reference.

You are given a set of spells that are meant to help you succeed in your mission: to capture and punish the guilty. 

To be better equipped for the fight ahead, you're given proficiency with medium armor, shields, and all martial weapons to start, along with improved Insight. If you know the mind of the guilty you're better able to find them, arrest or kill them, perhaps even stop an evil act before it happens. 

You're also granted the Hunter's Mark spell that will grow in power as you advance in level. Use it well. Marked quarry are at a distinct disadvantage. 

Insight

To better help you read people and their intentions, your patron grants you expertise in the Insight skill. 

Agent of the Law

In order to assist you in the delivery of justice, your patron grants you proficiency with medium armor, shields, and martial weapons. 

Hunter's Mark

You can cast Hunter's Mark once per short rest to help you track your quarry. 

Apprehend

You can cast Hold Person once per short or long rest without using a spell slot. 

Pursuit

You have advantage on opportunity attacks. 

Improved Hunter's Mark

The duration of your Hunter's Mark spell extends to 8 hours. 

Inquisitor

You can cast Zone of Truth at will. 

Superior Hunter's Mark

The duration of your Hunter's Mark spell extends to 24 hours.

Captured

You can cast the Forcecage spell once per long rest without material components. 

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