Base Class: Barbarian
A demon/devil gives their blood.
Fire-Blooded
You gain resistance to fire damage, and you deal an extra 1d4 fire damage.
Demonic Strength
You gain +2 Strength.
Mind of the Demon
You are resistant to being charmed, and Frightened
Demon Charms
Beginning at 10th level, you can use your action to Charm someone with your demonic powers. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Charisma saving throw (DC equal to 8 + your proficiency bonus + your Constitution modifier) or be [condition]Charmed[condition] until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the [condition]Charmed[condition]creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
Wings of the Demon King
Starting at 14th level; you now can fly, your fly speed is your walking speed minus five feet.
Demonic Wrath
You gain the following:
- You gain 10 hit points.
- You gain +1 Dexterity.
- You gain the ability to communicate with the Infernal language.
You gain the ability to use a breath attack (5 ft wide x 60 ft long line) once per short rest. Save DC = (8 + proficient + Constitution modifier), fail takes 3d4 fire damage and 7d4 necrotic damage, a success takes half damage.
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