Sorcerer
Base Class: Sorcerer

Your innate magic comes from the power of elemental fire. Maybe you have some link to Efreeti or Phoenix, or you were born close to a portal to the plain of fire or during some big fire: you have a spark of primordial fire in your soul that can be cultivated and grow, but if it will become a conflagration that burns anything your path or a hearth to forge a better future is your choice.

The Pyromancer has a capacity of untold destruction, but fire also represents energy flow and strong will, Whether you will be remembered as a hero or feared as a villain depends how this fire will be wielded.

Pyromancy Spells

1st-level Pyromancer feature

You learn additional spells when you reach certain levels in this class, as shown on the Pyromancer Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an conjuration or an evocation spell from the sorcerer, warlock, or wizard spell list.

Clockwork Spells
Sorcerer Level Spells
1st Burning Hands, Faerie Fire
3rd Scorching Ray, Heat Metal
5th Flame Arrows, Fireball
7th Fire Shield, Wall of Fire
9th Flame Strike, Immolation

Flame Tamer

At 1st level, you gain the Control Flames cantrip, which doesn't count against the number of sorcerer cantrips you know. Also, you can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.

Heart of Fire

At 1st level, whenever you start casting a spell of 1st level or higher that deals fire damage, fiery magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take fire damage equal to half your sorcerer level (minimum of 1).

Fire in the Veins

At 6th level, you gain resistance to fire damage. In addition, spells you cast ignore resistance to fire damage.

Additionally, when you are hit by a melee attack, you can use your reaction to deal fire damage to the attacker. The damage equals your sorcerer level, and ignores resistance to fire damage.

Pyromancer's Fury

Beginning at 14th level, you can unleash the inner flame within you. As a bonus action, you can spend 1 or more sorcery points to magically transform your body for 10 minutes. For each sorcery point you spend, you can gain one of the following benefits of your choice, the effects of which last until the transformation ends:

  • You shed bright light in a 60-foot radius and dim light for an additional 30 feet.
  • You gain a flying speed equal to your walking speed. As you fly, the spectral wings of a Phoenix sprout from your back.
  • Your body, along with any equipment you are wearing or carrying, becomes fiery and freeform. You can move through any space as narrow as 1 inch without squeezing, and you can spend 5 feet of movement to escape from nonmagical restraints or being grappled.
  • Your body erupts into flames as your last embers die out, allowing you to cling on and reignite yourself. Whenever your transformation ends, or whenever you are reduced to 0 hit points, your body lets out a large bout of flames. All creatures within 20 feet of you must succeed on a Dexterity Saving throw or take 2d10 fire damage, or half as much on a successful one. If you are reduced to 0 Hit Points when this transformation ends you instead fall to 1 Hit Point Instead.

Fiery Soul

At 18th level, you gain immunity to fire damage. In addition, any spell or effect you create ignores resistance to fire damage and treats immunity to fire damage as resistance to fire damage.

Pyromancer (Dark Souls Campaign) Image

Comments

Posts Quoted:
Reply
Clear All Quotes